flaw-gl/Flaw/Graphics/WebGL/FFI.hs
Eta reduce Open
Open
glBufferData_null target size usage = glBufferData_val target (pToJSVal size) usage
- Read upRead up
- Exclude checks
Found
glBufferData_null target size usage
= glBufferData_val target (pToJSVal size) usage
Perhaps
glBufferData_null target size
= glBufferData_val target (pToJSVal size)
Eta reduce Open
Open
glBufferData_bs target bytes usage = glBufferData_val target (byteStringToJsDataView bytes) usage
- Read upRead up
- Exclude checks
Found
glBufferData_bs target bytes usage
= glBufferData_val target (byteStringToJsDataView bytes) usage
Perhaps
glBufferData_bs target bytes
= glBufferData_val target (byteStringToJsDataView bytes)
Use camelCase Open
Open
glGetProgramInfoLog_s :: JS_WebGLProgram -> IO T.Text
- Read upRead up
- Exclude checks
Found
glGetProgramInfoLog_s :: JS_WebGLProgram -> IO T.Text
Perhaps
glGetProgramInfoLogS :: JS_WebGLProgram -> IO T.Text
Use camelCase Open
Open
glGetUniformLocation_s :: JS_WebGLProgram -> T.Text -> IO JS_WebGLUniformLocation
- Read upRead up
- Exclude checks
Found
glGetUniformLocation_s ::
JS_WebGLProgram -> T.Text -> IO JS_WebGLUniformLocation
Perhaps
glGetUniformLocationS ::
JS_WebGLProgram -> T.Text -> IO JS_WebGLUniformLocation
Use camelCase Open
Open
newtype JS_WebGLShader = JS_WebGLShader JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLShader = JS_WebGLShader JSVal
Perhaps
newtype JSWebGLShader = JSWebGLShader JSVal
Use camelCase Open
Open
glBufferData_bs target bytes usage = glBufferData_val target (byteStringToJsDataView bytes) usage
- Read upRead up
- Exclude checks
Found
glBufferData_bs target bytes usage = ...
Perhaps
glBufferDataBs target bytes usage = ...
Use camelCase Open
Open
glBufferData_bs :: GLenum -> B.ByteString -> GLenum -> IO ()
- Read upRead up
- Exclude checks
Found
glBufferData_bs :: GLenum -> B.ByteString -> GLenum -> IO ()
Perhaps
glBufferDataBs :: GLenum -> B.ByteString -> GLenum -> IO ()
Use camelCase Open
Open
newtype JS_WebGLBuffer = JS_WebGLBuffer JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLBuffer = JS_WebGLBuffer JSVal
Perhaps
newtype JSWebGLBuffer = JSWebGLBuffer JSVal
Use camelCase Open
Open
glGetProgramInfoLog_s program = pFromJSVal <$> glGetProgramInfoLog_val program
- Read upRead up
- Exclude checks
Found
glGetProgramInfoLog_s program = ...
Perhaps
glGetProgramInfoLogS program = ...
Use camelCase Open
Open
glBindAttribLocation_s program index attributeName = glBindAttribLocation_val program index $ pToJSVal attributeName
- Read upRead up
- Exclude checks
Found
glBindAttribLocation_s program index attributeName = ...
Perhaps
glBindAttribLocationS program index attributeName = ...
Use camelCase Open
Open
glShaderSource_s shader source = glShaderSource_val shader $ pToJSVal source
- Read upRead up
- Exclude checks
Found
glShaderSource_s shader source = ...
Perhaps
glShaderSourceS shader source = ...
Use camelCase Open
Open
newtype JS_WebGLSampler = JS_WebGLSampler JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLSampler = JS_WebGLSampler JSVal
Perhaps
newtype JSWebGLSampler = JSWebGLSampler JSVal
Use camelCase Open
Open
newtype JS_WebGLRenderbuffer = JS_WebGLRenderbuffer JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLRenderbuffer = JS_WebGLRenderbuffer JSVal
Perhaps
newtype JSWebGLRenderbuffer = JSWebGLRenderbuffer JSVal
Use camelCase Open
Open
newtype JS_WebGLVertexArray = JS_WebGLVertexArray JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLVertexArray = JS_WebGLVertexArray JSVal
Perhaps
newtype JSWebGLVertexArray = JSWebGLVertexArray JSVal
Use camelCase Open
Open
glBufferData_null target size usage = glBufferData_val target (pToJSVal size) usage
- Read upRead up
- Exclude checks
Found
glBufferData_null target size usage = ...
Perhaps
glBufferDataNull target size usage = ...
Use camelCase Open
Open
newtype JS_WebGLContext = JS_WebGLContext JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLContext = JS_WebGLContext JSVal
Perhaps
newtype JSWebGLContext = JSWebGLContext JSVal
Use camelCase Open
Open
glGetUniformBlockIndex_s :: JS_WebGLProgram -> T.Text -> IO GLuint
- Read upRead up
- Exclude checks
Found
glGetUniformBlockIndex_s :: JS_WebGLProgram -> T.Text -> IO GLuint
Perhaps
glGetUniformBlockIndexS :: JS_WebGLProgram -> T.Text -> IO GLuint
Use camelCase Open
Open
glGetUniformBlockIndex_s programName uniformBlockName = glGetUniformBlockIndex_val programName $ pToJSVal uniformBlockName
- Read upRead up
- Exclude checks
Found
glGetUniformBlockIndex_s programName uniformBlockName = ...
Perhaps
glGetUniformBlockIndexS programName uniformBlockName = ...
Use camelCase Open
Open
newtype JS_WebGLFramebuffer = JS_WebGLFramebuffer JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLFramebuffer = JS_WebGLFramebuffer JSVal
Perhaps
newtype JSWebGLFramebuffer = JSWebGLFramebuffer JSVal
Use camelCase Open
Open
glGetShaderInfoLog_s :: JS_WebGLShader -> IO T.Text
- Read upRead up
- Exclude checks
Found
glGetShaderInfoLog_s :: JS_WebGLShader -> IO T.Text
Perhaps
glGetShaderInfoLogS :: JS_WebGLShader -> IO T.Text
Use camelCase Open
Open
glBufferData_null :: GLenum -> GLsizeiptr -> GLenum -> IO ()
- Read upRead up
- Exclude checks
Found
glBufferData_null :: GLenum -> GLsizeiptr -> GLenum -> IO ()
Perhaps
glBufferDataNull :: GLenum -> GLsizeiptr -> GLenum -> IO ()
Use camelCase Open
Open
newtype JS_WebGLUniformLocation = JS_WebGLUniformLocation JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLUniformLocation = JS_WebGLUniformLocation JSVal
Perhaps
newtype JSWebGLUniformLocation = JSWebGLUniformLocation JSVal
Use camelCase Open
Open
glBindAttribLocation_s :: JS_WebGLProgram -> GLuint -> T.Text -> IO ()
- Read upRead up
- Exclude checks
Found
glBindAttribLocation_s ::
JS_WebGLProgram -> GLuint -> T.Text -> IO ()
Perhaps
glBindAttribLocationS ::
JS_WebGLProgram -> GLuint -> T.Text -> IO ()
Use camelCase Open
Open
newtype JS_WebGLTexture = JS_WebGLTexture JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLTexture = JS_WebGLTexture JSVal
Perhaps
newtype JSWebGLTexture = JSWebGLTexture JSVal
Use camelCase Open
Open
glShaderSource_s :: JS_WebGLShader -> T.Text -> IO ()
- Read upRead up
- Exclude checks
Found
glShaderSource_s :: JS_WebGLShader -> T.Text -> IO ()
Perhaps
glShaderSourceS :: JS_WebGLShader -> T.Text -> IO ()
Use camelCase Open
Open
glGetShaderInfoLog_s shader = pFromJSVal <$> glGetShaderInfoLog_val shader
- Read upRead up
- Exclude checks
Found
glGetShaderInfoLog_s shader = ...
Perhaps
glGetShaderInfoLogS shader = ...
Use camelCase Open
Open
glGetUniformLocation_s program locationName = glGetUniformLocation_val program $ pToJSVal locationName
- Read upRead up
- Exclude checks
Found
glGetUniformLocation_s program locationName = ...
Perhaps
glGetUniformLocationS program locationName = ...
Use camelCase Open
Open
newtype JS_WebGLProgram = JS_WebGLProgram JSVal
- Read upRead up
- Exclude checks
Found
newtype JS_WebGLProgram = JS_WebGLProgram JSVal
Perhaps
newtype JSWebGLProgram = JSWebGLProgram JSVal