File CDropTargetListener.java
has 386 lines of code (exceeds 250 allowed). Consider refactoring. Open
package org.pdf.forms.gui.hierarchy.tree;
import java.awt.*;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;
Method dragOver
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void dragOver(final DropTargetDragEvent event) {
// This is where the ghost image is drawn.
// Even if the mouse is not moving, this method is still invoked 10 times per second
final Point point = event.getLocation();
Method removeEmptyGroupFromParent
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private void removeEmptyGroupFromParent(
final Object[] sourceObjectPath,
final List<IWidget> sourceWidgetList,
final List<IWidget> targetWidgetList) {
/*
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dragOverPage
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
final DropTargetDragEvent e,
final DefaultMutableTreeNode targetNode,
final DefaultMutableTreeNode sourceNode,
final List<TreeNode> flattenedTreeItems,
final Object targetUserObject) {
Method getWidgetsList
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private List<IWidget> getWidgetsList(
final Object[] objectPath,
final boolean isTarget) {
for (int i = objectPath.length - 1; i >= 0; i--) {
final Object object = objectPath[i];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dragOverWidget
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void dragOverWidget(
final DropTargetDragEvent event,
final DefaultMutableTreeNode targetNode,
final DefaultMutableTreeNode sourceNode,
final Object targetUserObject) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dragOver
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void dragOver(final DropTargetDragEvent event) {
// This is where the ghost image is drawn.
// Even if the mouse is not moving, this method is still invoked 10 times per second
final Point point = event.getLocation();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dropWidget
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void dropWidget(
final DefaultMutableTreeNode sourceNode,
final IWidget sourceUserObject,
final DefaultMutableTreeNode targetNode,
final IWidget targetUserObject) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dropPage
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void dropPage(
final IMainFrame mainFrame,
final DefaultMutableTreeNode sourceNode,
final DefaultMutableTreeNode targetNode,
final Object targetUserObject) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dropTransferable
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private boolean dropTransferable(
final Transferable transferable,
final DataFlavor flavor,
final DropTargetDropEvent event) {
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTargetIndex
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private int getTargetIndex(
final IWidget targetUserObject,
final List<IWidget> sourceWidgetList,
final List<IWidget> targetWidgetList,
final int sourceIndex) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (radioButtonGroups.isEmpty()) {
/*
* there are no radio button groups currently on this page, so we need to
* create a new on
*/
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Extra separation in import group before 'org.pdf.forms.document.Page' Open
import org.pdf.forms.document.Page;
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Line is longer than 100 characters (found 109). Open
// In any case draw (over the ghost image if necessary) a cue line indicating where a drop will occur
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Line is longer than 100 characters (found 120). Open
final DefaultMutableTreeNode sourceNode = (DefaultMutableTreeNode) cTree.getPathSource().getLastPathComponent();
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Parameter name 'e' must match pattern '^[a-z][a-z0-9][a-zA-Z0-9]*$'. Open
final DropTargetDragEvent e,
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property it is possibleto specify different formats for methods at different visibility levels.
To validate catch
parameters please useCatchParameterName.
To validate lambda parameters please useLambdaParameterName.
This documentation is written and maintained by the Checkstyle community and is covered under the same license as the Checkstyle project.
Line is longer than 100 characters (found 114). Open
final int targetIndex = getTargetIndex(targetUserObject, sourceWidgetList, targetWidgetList, sourceIndex);
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Line is longer than 100 characters (found 118). Open
final Rectangle raPath = Objects.requireNonNullElse(cTree.getPathBounds(treePath), new Rectangle(0, 0, 0, 0));
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Line is longer than 100 characters (found 113). Open
final DefaultMutableTreeNode sourceNode = (DefaultMutableTreeNode) pathSource.getLastPathComponent();
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Line is longer than 100 characters (found 120). Open
// we are dropping it at the document root level which means it is definitely going to be dropped at index 0
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import javax.swing.*;
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import javax.swing.*;
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Parameter name 'cTree' must match pattern '^[a-z][a-z0-9][a-zA-Z0-9]*$'. Open
final CTree cTree,
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Parameter name 'e' must match pattern '^[a-z][a-z0-9][a-zA-Z0-9]*$'. Open
private boolean isDropAcceptable(final DropTargetDropEvent e) {
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Member name 'cTree' must match pattern '^[a-z][a-z0-9][a-zA-Z0-9]*$'. Open
private final CTree cTree;
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Line is longer than 100 characters (found 121). Open
final DefaultMutableTreeNode nextItemInList = (DefaultMutableTreeNode) flattenedTreeItems.get(nextIndex);
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Parameter name 'e' must match pattern '^[a-z][a-z0-9][a-zA-Z0-9]*$'. Open
final DropTargetDragEvent e,
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property it is possibleto specify different formats for methods at different visibility levels.
To validate catch
parameters please useCatchParameterName.
To validate lambda parameters please useLambdaParameterName.
This documentation is written and maintained by the Checkstyle community and is covered under the same license as the Checkstyle project.
Line is longer than 100 characters (found 107). Open
raGhost.setRect(x, y, cTree.getDraggedImage().getWidth(), cTree.getDraggedImage().getHeight());
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final boolean rejectDrag = targetIndex == sourceIndex && sourceNode.getParent() == targetNode.getParent();
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final DefaultMutableTreeNode targetNode = (DefaultMutableTreeNode) pathTarget.getLastPathComponent();
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dropWidget(sourceNode, (IWidget) sourceUserObject, targetNode, (IWidget) targetUserObject);
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import java.awt.*;
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Line is longer than 100 characters (found 126). Open
g2.drawImage(cTree.getDraggedImage(), AffineTransform.getTranslateInstance(raGhost.getX(), raGhost.getY()), null);
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Line is longer than 100 characters (found 110). Open
// we are not trying to drop a widget on a page, so we need to check if it is being dropped in a group
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Line is longer than 100 characters (found 121). Open
&& (!(targetUserObject instanceof IWidget) || ((IWidget) targetUserObject).getType() != IWidget.GROUP)) {
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final boolean dropOfAPageOverAnotherPage = nextItemInList.getUserObject() instanceof Page;
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public void dropActionChanged(final DropTargetDragEvent e) {
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dropRadioButtonOverPage((RadioButtonWidget) sourceUserObject, (Page) source, (Page) target);
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private boolean isDragNotAcceptable(final DropTargetDragEvent e) {
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This documentation is written and maintained by the Checkstyle community and is covered under the same license as the Checkstyle project.
All overloaded methods should be placed next to each other. Placing non-overloaded methods in between overloaded methods with the same type is a violation. Previous overloaded method located at line '153'. Open
private void dragOverWidget(
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final DefaultMutableTreeNode nextItemInList = (DefaultMutableTreeNode) flattenedTreeItems.get(nextIndex);
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final DefaultMutableTreeNode targetNode = (DefaultMutableTreeNode) treePath.getLastPathComponent();
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