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Function _waterman
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Open
const _waterman = (randint) => {
/**
* Samples k items uniformly at random from an iterable of unknown size.
*
* We want each item to have probability k/n of being selected.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _fisheryates_inside_out
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
const _fisheryates_inside_out = (randint) => {
/**
* Given an input iterable, constructs an array containing the elements of
* the input shuffled uniformly at random.
*
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"