Showing 29 of 29 total issues
Method create_credential
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_credential(opts={})
return nil unless active_db?
if self.respond_to?(:[]) and self[:task]
opts[:task_id] ||= self[:task].record.id
Method import_short_form
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def import_short_form
core_opts = []
all_creds_valid = true
Metasploit::Credential::Core.transaction do
csv_object.each do |row|
Method convert_creds_in_workspace
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def convert_creds_in_workspace(workspace)
workspace.creds.each do |cred|
service = cred.service
begin
core = create_credential(
Method create_credential_core
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def create_credential_core(opts={})
return nil unless active_db?
if self.respond_to?(:[]) and self[:task]
opts[:task_id] ||= self[:task].record.id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method invalidate_login
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def invalidate_login(opts = {})
return nil unless active_db?
address = opts.fetch(:address)
return nil unless Rex::Socket.is_ipv4?(address) || Rex::Socket.is_ipv6?(address)
port = opts.fetch(:port)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method maximal_clusters
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.maximal_clusters
clusters = cluster_by_class.values
unique_clusters = clusters.uniq
maximal_clusters = unique_clusters.dup
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method public_for_ssh_key
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def public_for_ssh_key
if private.present? && private.type == Metasploit::Credential::SSHKey.name
errors.add(:base, :public_for_ssh_key) unless public.present?
end
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
scope :origin_service_host_id, lambda { |host_id|
core_table = Metasploit::Credential::Core.arel_table
host_table = Mdm::Host.arel_table
services_hosts.select(core_table[:id]).where(host_table[:id].eq(host_id))
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
scope :origin_session_host_id, lambda { |host_id|
core_table = Metasploit::Credential::Core.arel_table
host_table = Mdm::Host.arel_table
sessions_hosts.select(core_table[:id]).where(host_table[:id].eq(host_id))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76