File teamcity_agent_xmlrpc_exec.rb
has 673 lines of code (exceeds 250 allowed). Consider refactoring. Open
class MetasploitModule < Msf::Exploit::Remote
Rank = ExcellentRanking
include Msf::Exploit::Remote::HttpClient
include Msf::Exploit::CmdStager
Method req_teamcity_2017
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_2017(script_content)
build_code = Rex::Text.rand_text_alpha(8)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
Method req_teamcity_7
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_7(script_content)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
Method req_teamcity_10
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_10(script_content)
build_code = Rex::Text.rand_text_alpha(8)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
Method req_teamcity_8
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_8(script_content)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
Method req_teamcity_9
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_9(script_content)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
Method req_teamcity_6_5
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_6_5(script_content)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
Method req_teamcity_6
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
def req_teamcity_6(script_content)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
Method initialize
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(info = {})
super(update_info(info,
'Name' => 'TeamCity Agent XML-RPC Command Execution',
'Description' => %q(
This module allows remote code execution on TeamCity Agents configured
Method determine_version
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def determine_version
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
<methodName>buildAgent.getVersion</methodName>
Method determine_version
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def determine_version
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
<methodCall>
<methodName>buildAgent.getVersion</methodName>
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return req_teamcity_10(script_content)
Avoid too many return
statements within this method. Open
return req_teamcity_8(script_content)
Avoid too many return
statements within this method. Open
return req_teamcity_9(script_content)
Avoid too many return
statements within this method. Open
return req_teamcity_2017(script_content)
Similar blocks of code found in 2 locations. Consider refactoring. Open
def req_teamcity_2017(script_content)
build_code = Rex::Text.rand_text_alpha(8)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def req_teamcity_10(script_content)
build_code = Rex::Text.rand_text_alpha(8)
build_id = Rex::Text.rand_text_numeric(8)
xml_payload = %(
<?xml version="1.0" encoding="UTF-8"?>
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76