Showing 263 of 263 total issues
Method sel_align
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def sel_align(direction,sens)
return unless has_selection?()
lv=@select[:list]
bx0,by0,bx1,by1=Group.new(lv).bbox.values
lv.each { |v|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method extract_doc_dsl
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def extract_doc_dsl()
glob=File.dirname(__FILE__)+"/../lib/ruiby_gtk/**/*.rb"
hdoc={}
Dir[glob].each do |src| next if src =~ /dsl.rb/
content=File.read(src)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method secure_main
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def secure_main()
if defined?(EM)
puts "Ruiby mainloop: EM is detected, mainloop while be mixed EM/Gtk"
EM::run do
give_tick = proc do
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _set_accepter
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def _set_accepter(layout,*types)
if types.size==1
layout.define_singleton_method(:accept?) do |type|
raise("No command #{type} accepted here, accept=#{types}/") unless types.first==type
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
@cv=canvas(self.default_width,self.default_height) {
on_canvas_draw { |w,ctx| expose(w,ctx) }
on_canvas_button_press {|w,e| [e.x,e.y] }
on_canvas_button_motion {|w,e,o| n=[e.x,e.y] ;$app.move_carto(n[0]-o[0],n[1]-o[1]) if o ;n }
on_canvas_button_release {|w,e,o| n=[e.x,e.y] ;$app.move_carto(n[0]-o[0],n[1]-o[1]) }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
@cv=canvas(self.default_width,self.default_height) {
on_canvas_draw { |w,ctx| expose(w,ctx) }
on_canvas_button_press {|w,e| [e.x,e.y] }
on_canvas_button_motion {|w,e,o| n=[e.x,e.y] ;$app.move_carto(n[0]-o[0],n[1]-o[1]) if o ;n }
on_canvas_button_release {|w,e,o| n=[e.x,e.y] ;$app.move_carto(n[0]-o[0],n[1]-o[1]) }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 77.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method dialog_minmax
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def dialog_minmax(wbutton,h,value)
f1=DynVar.new(h[:param1])
f2=DynVar.new(h[:param2])
ok=dialog_async("Saisie Seuils #{h['name']}", response: proc {
if f1.value<f2.value
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method component
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def component()
stack do
a=slot(Image.new( :stock => Gtk::Stock::OPEN, :size => :button))
sloti(htoolbar do
toolbar_button("open","ouvrir fichier") {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method formula
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def formula(opoids,poids)
#--#
opoids>30 ? (opoids<82 ? (poids*1.0003) : poids*0.99 ) : ((opoids<10 && opoids>1) ? (100-poids/2) : (poids*0.93))
#--#
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dialog_chooser
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def dialog_chooser(title, action, button)
if Ruiby.gtk_version(3)
dialog = Gtk::FileChooserDialog.new(
:title => title,
:parent => self,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dialog_chooser
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def dialog_chooser(title, action, button)
if Ruiby.gtk_version(3)
dialog = Gtk::FileChooserDialog.new(
:title => title,
:parent => self,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def initialize(window,title="title?",config,x0,y0)
$statusIcon=self
@popup_tray=Menu.new
@checkMenu={}
file= (config[:icon] && File.exist?(config[:icon])) ? config[:icon] : nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method test_list_grid
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def test_list_grid()
flow {
stack {
frame("CB on List") {
stacki{
Method test_canvas
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
def test_canvas()
flow do
stack do
button("Color") {
@color=ask_color()
Method threader
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def threader(per)
return unless $__mainwindow__==self
@queue=Queue.new
$__queue__=@queue
ici=self
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method push_data
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def push_data(h)
h.each_with_index {|(k,v),i|
next unless Hash === v
begin
@lcurve[k]=[[100]*150,[100]*150] unless @lcurve[k] && @lcurve[k].size==2
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method component
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def component()
stack do
if ed=source_editor()
@edit=slot(ed).editor
@edit.buffer.text=File.exists?(@filename) ? File.read(@filename) : @filename
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run_window
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def run_window()
Ruiby.app width: $W, height: $H, title: "Curve" do
fn=Ruiby::MEDIA+"/famfamfam/chart_curve.png"
set_icon(fn) if File.exists?(fn)
set_resizable(true)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method component
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def component()
stack do
flow {
stacki { space;_button_list;space } if @options["button-orrient"] =~ /^l/i
@grid=grid(@captions,100,150)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method do_special_actions
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def do_special_actions()
10.times { |i| log("#{i} "+ ("*"*(i+1))) }
dialog("Dialog tests") do
stack do
labeli " alert, prompt, file chosser and log "