react-epfl/chachachat

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models/user.js

Summary

Maintainability
D
2 days
Test Coverage

File user.js has 465 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * User model
 */

'use strict';
Severity: Minor
Found in models/user.js - About 7 hrs to fix

    Function checkAchievementsAndNotify has 45 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      checkAchievementsAndNotify : function (user) {
        // on each step we check one achievement, update the user object
        // and notify the client about new achievements
        async.waterfall([
          function(callback){
    Severity: Minor
    Found in models/user.js - About 1 hr to fix

      Function getUserAchievements has 38 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        getUserAchievements : function (userId, cb) {
        // TODO: for some reason it is called even before the profileChars are set during registration
          app.User.findById(userId, function (err, user) {
            if (err) return cb(err);
      
      
      Severity: Minor
      Found in models/user.js - About 1 hr to fix

        Function register has 36 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          register : function(reqUser, cb) {
            try {
              var salt = crypto.randomBytes(128).toString('base64');
              var hashedpw = crypto.pbkdf2Sync(reqUser.password, salt, 16384, 256).toString('base64');
        
        
        Severity: Minor
        Found in models/user.js - About 1 hr to fix

          Function setProfileChars has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

            setProfileChars : function (userId, newChars, cb) {
              app.User.findById(userId, 'profile', function (err, user) {
                if (err) return cb(err);
          
                var charsLength = newChars.length;
          Severity: Minor
          Found in models/user.js - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function achievementForName has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            achievementForName : function(name) {
              var achievement = null;
          
              // TODO: use hash instead of array to avoid this lookup
              if (this.achievements) {
          Severity: Minor
          Found in models/user.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                function(user, callback){
                  // checking Talk To Me
                  var achName = 'Talk To Me';
                  var receivedAchievementLevels = [1, 10, 50, 100, 300, 500, 1000, 2000, 5000, 10000];
                  var curValue = user.msgReceivedCount;
          Severity: Major
          Found in models/user.js and 1 other location - About 3 hrs to fix
          models/user.js on lines 274..285

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 96.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                function(user, callback){
                  // checking Cool Kid
                  var achName = 'Cool Kid';
                  var receivedAchievementLevels =  [1, 5, 10, 20, 30, 40, 50, 100, 200, 500];
                  var curValue = user.roomsCount;
          Severity: Major
          Found in models/user.js and 1 other location - About 3 hrs to fix
          models/user.js on lines 261..272

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 96.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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