react18-tools/webgl-generative-particles

View on GitHub
lib/src/simulator.ts

Summary

Maintainability
C
1 day
Test Coverage

Function simulate has 170 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const simulate = (
  canvas: HTMLCanvasElement,
  gl: WebGL2RenderingContext,
  options: ParticlesOptions,
) => {
Severity: Major
Found in lib/src/simulator.ts - About 6 hrs to fix

    File simulator.ts has 261 lines of code (exceeds 250 allowed). Consider refactoring.
    Wontfix

    import updateVertexShaderSource from "./shaders/update-vert.glsl?raw";
    import updateFragmentShaderSource from "./shaders/update-frag.glsl?raw";
    import renderVertexShaderSource from "./shaders/render-vert.glsl?raw";
    import renderFragmentShaderSource from "./shaders/render-frag.glsl?raw";
    
    
    Severity: Minor
    Found in lib/src/simulator.ts - About 2 hrs to fix

      Function simulate has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
      Open

      const simulate = (
        canvas: HTMLCanvasElement,
        gl: WebGL2RenderingContext,
        options: ParticlesOptions,
      ) => {
      Severity: Minor
      Found in lib/src/simulator.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function render has 34 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        const render = (timeStamp: number): void => {
          let dt = timeStamp - prevT;
          prevT = timeStamp;
          if (dt > 500) dt = 0;
      
      
      Severity: Minor
      Found in lib/src/simulator.ts - About 1 hr to fix

        Function renderParticles has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        export const renderParticles = (canvas: HTMLCanvasElement, options?: ParticlesOptions) => {
          const gl = canvas.getContext("webgl2");
          if (!gl) return undefined;
        
          const setOrigin = simulate(canvas, gl, { ...defaultOptions, ...options });
        Severity: Minor
        Found in lib/src/simulator.ts - About 1 hr to fix

          There are no issues that match your filters.

          Category
          Status