Cyclomatic complexity for initialize is too high. [9/6] Open
def initialize(owner_class, macro, name, options = {})
owner_class.reflect_on_all_associations << self
@owner_class = owner_class
@macro = macro
@options = options
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for inverse_of is too high. [7/6] Open
def inverse_of
unless @options[:through] or @inverse_of
inverse_association = klass.reflect_on_all_associations.detect do | association |
association.association_foreign_key == @association_foreign_key and association.klass == @owner_class and association.attribute != attribute and klass == association.owner_class
end
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method initialize
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def initialize(owner_class, macro, name, options = {})
owner_class.reflect_on_all_associations << self
@owner_class = owner_class
@macro = macro
@options = options
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method inverse_of
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def inverse_of
unless @options[:through] or @inverse_of
inverse_association = klass.reflect_on_all_associations.detect do | association |
association.association_foreign_key == @association_foreign_key and association.klass == @owner_class and association.attribute != attribute and klass == association.owner_class
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. Open
if found = reflect_on_all_associations.detect { |association| association.attribute == attribute and association.owner_class == self }
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- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end