Cyclomatic complexity for << is too high. [13/6] Open
def <<(item)
return delete(item) if item.destroyed? # pushing a destroyed item is the same as removing it
backing_record = item.backing_record
all << item unless all.include? item # does this use == if so we are okay...
if backing_record and @owner and @association and inverse_of = @association.inverse_of and item.attributes[inverse_of] != @owner
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for replace is too high. [10/6] Open
def replace(new_array)
# not tested if you do all[n] where n > 0... this will create additional dummy items, that this will not sync up.
# probably just moving things around so the @dummy_collection and @dummy_record are updated AFTER the new items are pushed
# should work.
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method replace
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def replace(new_array)
# not tested if you do all[n] where n > 0... this will create additional dummy items, that this will not sync up.
# probably just moving things around so the @dummy_collection and @dummy_record are updated AFTER the new items are pushed
# should work.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method <<
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def <<(item)
return delete(item) if item.destroyed? # pushing a destroyed item is the same as removing it
backing_record = item.backing_record
all << item unless all.include? item # does this use == if so we are okay...
if backing_record and @owner and @association and inverse_of = @association.inverse_of and item.attributes[inverse_of] != @owner
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method []
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def [](index)
observed
if (@collection || all).length <= index and @dummy_collection
(@collection.length..index).each do |i|
new_dummy_record = ReactiveRecord::Base.new_from_vector(@target_klass, nil, *@vector, "*#{i}")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method all
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def all
observed
@dummy_collection.notify if @dummy_collection
unless @collection
@collection = []
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ==
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def ==(other_collection)
observed
return !@collection unless other_collection.is_a? Collection
other_collection.observed
my_collection = (@collection || []).select { |target| target != @dummy_record }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
end
at 162, 6 is not aligned with if
at 154, 23. Open
end)
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- Exclude checks
This cop checks whether the end keywords are aligned properly.
Three modes are supported through the EnforcedStyleAlignWith
configuration parameter:
If it's set to keyword
(which is the default), the end
shall be aligned with the start of the keyword (if, class, etc.).
If it's set to variable
the end
shall be aligned with the
left-hand-side of the variable assignment, if there is one.
If it's set to start_of_line
, the end
shall be aligned with the
start of the line where the matching keyword appears.
Example: EnforcedStyleAlignWith: keyword (default)
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: variable
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: startofline
# bad
variable = if true
end
# good
puts(if true
end)
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. Open
if backing_record = item.backing_record and backing_record.attributes[inverse_of] == @owner
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- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. Open
notify_of_change(if @owner and @association and inverse_of = @association.inverse_of
- Read upRead up
- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. Open
if backing_record and @owner and @association and inverse_of = @association.inverse_of and item.attributes[inverse_of] != @owner
- Read upRead up
- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end
Use ==
if you meant to do a comparison or wrap the expression in parentheses to indicate you meant to assign in a condition. Open
if ids = ReactiveRecord::Base.fetch_from_db([*@vector, "*all"])
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- Exclude checks
This cop checks for assignments in the conditions of if/while/until.
Example:
# bad
if some_var = true
do_something
end
Example:
# good
if some_var == true
do_something
end