vulk/graphic/d3/model.py
from vulk.math.vector import Vector3
class MeshPart():
def __init__(self):
self.primitive = 0
self.offset = 0
self.size = 0
self.mesh = None
self.center = Vector3()
self.half_extents = Vector3()
self.radius = 0
def render(self, cmd):
self.mesh.render(cmd, self.offset, self.size)