realitix/vulk

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vulk/graphic/d3/renderable.py

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from vulk.math.matrix import Matrix4
from vulk.graphic.model import MeshPart


class Renderable():
    def __init__(self):
        self.world_transform = Matrix4()
        self.mesh_part = MeshPart()
        self.material = None
        self.environment = None
        self.shader = None