renyard/validity

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src/ui/js/options.js

Summary

Maintainability
D
2 days
Test Coverage

Function validity has 151 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var validity = (function(validity) {
    "use strict";
    var options = {},
        $ = function(id) {
            return document.getElementById(id);
Severity: Major
Found in src/ui/js/options.js - About 6 hrs to fix

    Function init has 54 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        options.init = function() {
            var validator = $('validator'),
                legacy = $('legacy');
    
            enableHostsElm = $('enableHosts');
    Severity: Major
    Found in src/ui/js/options.js - About 2 hrs to fix

      Function has a complexity of 9.
      Open

              window.addEventListener('load', function() {
      Severity: Minor
      Found in src/ui/js/options.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Function validity has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
      Open

      var validity = (function(validity) {
          "use strict";
          var options = {},
              $ = function(id) {
                  return document.getElementById(id);
      Severity: Minor
      Found in src/ui/js/options.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function loadOptions has 41 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          function loadOptions() {
              var validateHosts,
                  hostOpt,
                  validator = $('validator'),
                  legacy = $('legacy'),
      Severity: Minor
      Found in src/ui/js/options.js - About 1 hr to fix

        'legacy' is not defined.
        Open

                validity.opts.option('legacy', legacy.disabled?false:legacy.checked);
        Severity: Minor
        Found in src/ui/js/options.js by eslint

        Disallow Undeclared Variables (no-undef)

        This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

        Rule Details

        Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

        Examples of incorrect code for this rule:

        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        Examples of correct code for this rule with global declaration:

        /*global someFunction b:true*/
        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        The b:true syntax in /*global */ indicates that assignment to b is correct.

        Examples of incorrect code for this rule with global declaration:

        /*global b*/
        /*eslint no-undef: "error"*/
        
        b = 10;

        By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

        Options

        • typeof set to true will warn for variables used inside typeof check (Default false).

        typeof

        Examples of correct code for the default { "typeof": false } option:

        /*eslint no-undef: "error"*/
        
        if (typeof UndefinedIdentifier === "undefined") {
            // do something ...
        }

        You can use this option if you want to prevent typeof check on a variable which has not been declared.

        Examples of incorrect code for the { "typeof": true } option:

        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Examples of correct code for the { "typeof": true } option with global declaration:

        /*global a*/
        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Environments

        For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

        browser

        Examples of correct code for this rule with browser environment:

        /*eslint no-undef: "error"*/
        /*eslint-env browser*/
        
        setTimeout(function() {
            alert("Hello");
        });

        node

        Examples of correct code for this rule with node environment:

        /*eslint no-undef: "error"*/
        /*eslint-env node*/
        
        var fs = require("fs");
        module.exports = function() {
            console.log(fs);
        };

        When Not To Use It

        If explicit declaration of global variables is not to your taste.

        Compatibility

        This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

        'legacy' is not defined.
        Open

                validity.opts.option('legacy', legacy.disabled?false:legacy.checked);
        Severity: Minor
        Found in src/ui/js/options.js by eslint

        Disallow Undeclared Variables (no-undef)

        This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

        Rule Details

        Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

        Examples of incorrect code for this rule:

        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        Examples of correct code for this rule with global declaration:

        /*global someFunction b:true*/
        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        The b:true syntax in /*global */ indicates that assignment to b is correct.

        Examples of incorrect code for this rule with global declaration:

        /*global b*/
        /*eslint no-undef: "error"*/
        
        b = 10;

        By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

        Options

        • typeof set to true will warn for variables used inside typeof check (Default false).

        typeof

        Examples of correct code for the default { "typeof": false } option:

        /*eslint no-undef: "error"*/
        
        if (typeof UndefinedIdentifier === "undefined") {
            // do something ...
        }

        You can use this option if you want to prevent typeof check on a variable which has not been declared.

        Examples of incorrect code for the { "typeof": true } option:

        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Examples of correct code for the { "typeof": true } option with global declaration:

        /*global a*/
        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Environments

        For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

        browser

        Examples of correct code for this rule with browser environment:

        /*eslint no-undef: "error"*/
        /*eslint-env browser*/
        
        setTimeout(function() {
            alert("Hello");
        });

        node

        Examples of correct code for this rule with node environment:

        /*eslint no-undef: "error"*/
        /*eslint-env node*/
        
        var fs = require("fs");
        module.exports = function() {
            console.log(fs);
        };

        When Not To Use It

        If explicit declaration of global variables is not to your taste.

        Compatibility

        This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

        'collapse' is not defined.
        Open

                validity.opts.option('collapseResults', collapse.checked);
        Severity: Minor
        Found in src/ui/js/options.js by eslint

        Disallow Undeclared Variables (no-undef)

        This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

        Rule Details

        Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

        Examples of incorrect code for this rule:

        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        Examples of correct code for this rule with global declaration:

        /*global someFunction b:true*/
        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        The b:true syntax in /*global */ indicates that assignment to b is correct.

        Examples of incorrect code for this rule with global declaration:

        /*global b*/
        /*eslint no-undef: "error"*/
        
        b = 10;

        By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

        Options

        • typeof set to true will warn for variables used inside typeof check (Default false).

        typeof

        Examples of correct code for the default { "typeof": false } option:

        /*eslint no-undef: "error"*/
        
        if (typeof UndefinedIdentifier === "undefined") {
            // do something ...
        }

        You can use this option if you want to prevent typeof check on a variable which has not been declared.

        Examples of incorrect code for the { "typeof": true } option:

        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Examples of correct code for the { "typeof": true } option with global declaration:

        /*global a*/
        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Environments

        For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

        browser

        Examples of correct code for this rule with browser environment:

        /*eslint no-undef: "error"*/
        /*eslint-env browser*/
        
        setTimeout(function() {
            alert("Hello");
        });

        node

        Examples of correct code for this rule with node environment:

        /*eslint no-undef: "error"*/
        /*eslint-env node*/
        
        var fs = require("fs");
        module.exports = function() {
            console.log(fs);
        };

        When Not To Use It

        If explicit declaration of global variables is not to your taste.

        Compatibility

        This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

        'validator' is not defined.
        Open

                validity.opts.option('validator', validator.value);
        Severity: Minor
        Found in src/ui/js/options.js by eslint

        Disallow Undeclared Variables (no-undef)

        This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

        Rule Details

        Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

        Examples of incorrect code for this rule:

        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        Examples of correct code for this rule with global declaration:

        /*global someFunction b:true*/
        /*eslint no-undef: "error"*/
        
        var a = someFunction();
        b = 10;

        The b:true syntax in /*global */ indicates that assignment to b is correct.

        Examples of incorrect code for this rule with global declaration:

        /*global b*/
        /*eslint no-undef: "error"*/
        
        b = 10;

        By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

        Options

        • typeof set to true will warn for variables used inside typeof check (Default false).

        typeof

        Examples of correct code for the default { "typeof": false } option:

        /*eslint no-undef: "error"*/
        
        if (typeof UndefinedIdentifier === "undefined") {
            // do something ...
        }

        You can use this option if you want to prevent typeof check on a variable which has not been declared.

        Examples of incorrect code for the { "typeof": true } option:

        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Examples of correct code for the { "typeof": true } option with global declaration:

        /*global a*/
        /*eslint no-undef: ["error", { "typeof": true }] */
        
        if(typeof a === "string"){}

        Environments

        For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

        browser

        Examples of correct code for this rule with browser environment:

        /*eslint no-undef: "error"*/
        /*eslint-env browser*/
        
        setTimeout(function() {
            alert("Hello");
        });

        node

        Examples of correct code for this rule with node environment:

        /*eslint no-undef: "error"*/
        /*eslint-env node*/
        
        var fs = require("fs");
        module.exports = function() {
            console.log(fs);
        };

        When Not To Use It

        If explicit declaration of global variables is not to your taste.

        Compatibility

        This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

        Infix operators must be spaced.
        Open

                validity.opts.option('legacy', legacy.disabled?false:legacy.checked);
        Severity: Minor
        Found in src/ui/js/options.js by eslint

        require spacing around infix operators (space-infix-ops)

        While formatting preferences are very personal, a number of style guides require spaces around operators, such as:

        var sum = 1 + 2;

        The proponents of these extra spaces believe it make the code easier to read and can more easily highlight potential errors, such as:

        var sum = i+++2;

        While this is valid JavaScript syntax, it is hard to determine what the author intended.

        Rule Details

        This rule is aimed at ensuring there are spaces around infix operators.

        Options

        This rule accepts a single options argument with the following defaults:

        "space-infix-ops": ["error", {"int32Hint": false}]

        int32Hint

        Set the int32Hint option to true (default is false) to allow write a|0 without space.

        var foo = bar|0; // `foo` is forced to be signed 32 bit integer

        Examples of incorrect code for this rule:

        /*eslint space-infix-ops: "error"*/
        /*eslint-env es6*/
        
        a+b
        
        a+ b
        
        a +b
        
        a?b:c
        
        const a={b:1};
        
        var {a=0}=bar;
        
        function foo(a=0) { }

        Examples of correct code for this rule:

        /*eslint space-infix-ops: "error"*/
        /*eslint-env es6*/
        
        a + b
        
        a       + b
        
        a ? b : c
        
        const a = {b:1};
        
        var {a = 0} = bar;
        
        function foo(a = 0) { }

        Source: http://eslint.org/docs/rules/

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('enableAdd').addEventListener('click', function() {
                    var textArea = $('enableHost');
                    if (textArea.value !== '') {
                        options.addOptionToSelect(textArea.value, enableHostsElm);
                    }
        Severity: Major
        Found in src/ui/js/options.js and 1 other location - About 1 hr to fix
        src/ui/js/options.js on lines 150..156

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 73.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('validateAdd').addEventListener('click', function() {
                    var textArea = $('validateHost');
                    if (textArea.value !== '') {
                        options.addOptionToSelect(textArea.value, validateHostsElm);
                    }
        Severity: Major
        Found in src/ui/js/options.js and 1 other location - About 1 hr to fix
        src/ui/js/options.js on lines 129..135

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 73.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('enableHost').addEventListener('keypress', function(e) {
                    if (e.which === 13) {
                        //    Cancel submit
                        e.preventDefault();
                        $('enableAdd').click();
        Severity: Major
        Found in src/ui/js/options.js and 1 other location - About 1 hr to fix
        src/ui/js/options.js on lines 163..169

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 65.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                $('validateHost').addEventListener('keypress', function(e) {
                    if (e.which === 13) {
                        //    Cancel submit
                        e.preventDefault();
                        $('validateAdd').click();
        Severity: Major
        Found in src/ui/js/options.js and 1 other location - About 1 hr to fix
        src/ui/js/options.js on lines 142..148

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 65.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            options.toBool = function(input) {
                if (typeof input === 'string') {
                    return input.toLowerCase() === 'true';
                }
                return !!input;
        Severity: Minor
        Found in src/ui/js/options.js and 1 other location - About 45 mins to fix
        src/background/util.js on lines 40..45

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 50.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                        for (var j = 0; j < validateHosts.length; j++) {
                            hostOpt = document.createElement('option');
                            hostOpt.textContent = validateHosts[j];
                            validateHostsElm.appendChild(hostOpt);
                        }
        Severity: Minor
        Found in src/ui/js/options.js and 1 other location - About 30 mins to fix
        src/ui/js/options.js on lines 27..31

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 45.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                        for (var i = 0; i < enableHosts.length; i++) {
                            hostOpt = document.createElement('option');
                            hostOpt.textContent = enableHosts[i];
                            enableHostsElm.appendChild(hostOpt);
                        }
        Severity: Minor
        Found in src/ui/js/options.js and 1 other location - About 30 mins to fix
        src/ui/js/options.js on lines 37..41

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 45.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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