Complex method Fastlane::Actions::VersionIconAction::available_options (74.4) Open
def self.available_options
[
FastlaneCore::ConfigItem.new(
key: :appiconset_path,
env_name: 'VERSION_ICON_APPICONSET_PATH',
- Read upRead up
- Exclude checks
Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.
You can read more about ABC metrics or the flog tool
Method available_options
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def self.available_options
[
FastlaneCore::ConfigItem.new(
key: :appiconset_path,
env_name: 'VERSION_ICON_APPICONSET_PATH',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method available_options
has 91 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.available_options
[
FastlaneCore::ConfigItem.new(
key: :appiconset_path,
env_name: 'VERSION_ICON_APPICONSET_PATH',
Fastlane::Actions::VersionIconAction#self.available_options contains iterators nested 2 deep Open
UI.user_error!('At least one margin percentage is less than 0') if value.any? { |percentage| percentage < 0 }
UI.user_error!('At least one margin percentage is greater than 1') if value.any? { |percentage| percentage > 1 }
- Read upRead up
- Exclude checks
A Nested Iterator
occurs when a block contains another block.
Example
Given
class Duck
class << self
def duck_names
%i!tick trick track!.each do |surname|
%i!duck!.each do |last_name|
puts "full name is #{surname} #{last_name}"
end
end
end
end
end
Reek would report the following warning:
test.rb -- 1 warning:
[5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)
Fastlane::Actions::VersionIconAction#self.available_options has approx 15 statements Open
def self.available_options
- Read upRead up
- Exclude checks
A method with Too Many Statements
is any method that has a large number of lines.
Too Many Statements
warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements
counts +1 for every simple statement in a method and +1 for every statement within a control structure (if
, else
, case
, when
, for
, while
, until
, begin
, rescue
) but it doesn't count the control structure itself.
So the following method would score +6 in Reek's statement-counting algorithm:
def parse(arg, argv, &error)
if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
return nil, block, nil # +1
end
opt = (val = parse_arg(val, &error))[1] # +2
val = conv_arg(*val) # +3
if opt and !arg
argv.shift # +4
else
val[0] = nil # +5
end
val # +6
end
(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)
Fastlane::Actions::VersionIconAction tests 'value < 0' at least 3 times Open
UI.user_error!('Band height percentage is less than 0') if value < 0
UI.user_error!('Band height percentage is greater than 1') if value > 1
end,
optional: true,
type: Float
- Read upRead up
- Exclude checks
Repeated Conditional
is a special case of Simulated Polymorphism
. Basically it means you are checking the same value throughout a single class and take decisions based on this.
Example
Given
class RepeatedConditionals
attr_accessor :switch
def repeat_1
puts "Repeat 1!" if switch
end
def repeat_2
puts "Repeat 2!" if switch
end
def repeat_3
puts "Repeat 3!" if switch
end
end
Reek would emit the following warning:
test.rb -- 4 warnings:
[5, 9, 13]:RepeatedConditionals tests switch at least 3 times (RepeatedConditional)
If you get this warning then you are probably not using the right abstraction or even more probable, missing an additional abstraction.
Fastlane::Actions::VersionIconAction#self.available_options calls 'value.length' 3 times Open
UI.user_error!('The number of margins is not equal to 1, 2 or 4') unless value.length == 1 || value.length == 2 || value.length == 4
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Fastlane::Actions::VersionIconAction has no descriptive comment Open
class VersionIconAction < Action
- Read upRead up
- Exclude checks
Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.
Example
Given
class Dummy
# Do things...
end
Reek would emit the following warning:
test.rb -- 1 warning:
[1]:Dummy has no descriptive comment (IrresponsibleModule)
Fixing this is simple - just an explaining comment:
# The Dummy class is responsible for ...
class Dummy
# Do things...
end
Fastlane::Actions::VersionIconAction#self.available_options calls 'value.any?' 2 times Open
UI.user_error!('At least one margin percentage is less than 0') if value.any? { |percentage| percentage < 0 }
UI.user_error!('At least one margin percentage is greater than 1') if value.any? { |percentage| percentage > 1 }
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Fastlane::Actions::VersionIconAction#self.available_options calls 'value < 0' 3 times Open
UI.user_error!('Band height percentage is less than 0') if value < 0
UI.user_error!('Band height percentage is greater than 1') if value > 1
end,
optional: true,
type: Float
- Read upRead up
- Exclude checks
Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.
Reek implements a check for Duplicate Method Call.
Example
Here's a very much simplified and contrived example. The following method will report a warning:
def double_thing()
@other.thing + @other.thing
end
One quick approach to silence Reek would be to refactor the code thus:
def double_thing()
thing = @other.thing
thing + thing
end
A slightly different approach would be to replace all calls of double_thing
by calls to @other.double_thing
:
class Other
def double_thing()
thing + thing
end
end
The approach you take will depend on balancing other factors in your code.
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
FastlaneCore::ConfigItem.new(
key: :band_blur_sigma_percentage,
env_name: 'VERSION_ICON_BAND_BLUR_SIGMA_PERCENTAGE',
description: 'Optional blur sigma percentage of the text band. More details: http://www.imagemagick.org/Usage/blur/#blur_args',
default_value: 0.05,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
FastlaneCore::ConfigItem.new(
key: :band_height_percentage,
env_name: 'VERSION_ICON_BAND_HEIGHT_PERCENTAGE',
description: 'Optional percentage of the text band height relative to the image\'s height. A float number between 0 and 1',
default_value: 0.5,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76