revolter/fastlane-plugin-icon_versioning

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lib/fastlane/plugin/icon_versioning/actions/version_icon_action.rb

Summary

Maintainability
C
7 hrs
Test Coverage

Complex method Fastlane::Actions::VersionIconAction::available_options (74.4)
Open

      def self.available_options
        [
          FastlaneCore::ConfigItem.new(
            key: :appiconset_path,
            env_name: 'VERSION_ICON_APPICONSET_PATH',

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

Method available_options has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

      def self.available_options
        [
          FastlaneCore::ConfigItem.new(
            key: :appiconset_path,
            env_name: 'VERSION_ICON_APPICONSET_PATH',
Severity: Minor
Found in lib/fastlane/plugin/icon_versioning/actions/version_icon_action.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method available_options has 91 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def self.available_options
        [
          FastlaneCore::ConfigItem.new(
            key: :appiconset_path,
            env_name: 'VERSION_ICON_APPICONSET_PATH',
Severity: Major
Found in lib/fastlane/plugin/icon_versioning/actions/version_icon_action.rb - About 3 hrs to fix

    Fastlane::Actions::VersionIconAction#self.available_options contains iterators nested 2 deep
    Open

                  UI.user_error!('At least one margin percentage is less than 0') if value.any? { |percentage| percentage < 0 }
                  UI.user_error!('At least one margin percentage is greater than 1') if value.any? { |percentage| percentage > 1 }

    A Nested Iterator occurs when a block contains another block.

    Example

    Given

    class Duck
      class << self
        def duck_names
          %i!tick trick track!.each do |surname|
            %i!duck!.each do |last_name|
              puts "full name is #{surname} #{last_name}"
            end
          end
        end
      end
    end

    Reek would report the following warning:

    test.rb -- 1 warning:
      [5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)

    Fastlane::Actions::VersionIconAction#self.available_options has approx 15 statements
    Open

          def self.available_options

    A method with Too Many Statements is any method that has a large number of lines.

    Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

    So the following method would score +6 in Reek's statement-counting algorithm:

    def parse(arg, argv, &error)
      if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
        return nil, block, nil                                         # +1
      end
      opt = (val = parse_arg(val, &error))[1]                          # +2
      val = conv_arg(*val)                                             # +3
      if opt and !arg
        argv.shift                                                     # +4
      else
        val[0] = nil                                                   # +5
      end
      val                                                              # +6
    end

    (You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

    Fastlane::Actions::VersionIconAction tests 'value < 0' at least 3 times
    Open

                  UI.user_error!('Band height percentage is less than 0') if value < 0
                  UI.user_error!('Band height percentage is greater than 1') if value > 1
                end,
                optional: true,
                type: Float

    Repeated Conditional is a special case of Simulated Polymorphism. Basically it means you are checking the same value throughout a single class and take decisions based on this.

    Example

    Given

    class RepeatedConditionals
      attr_accessor :switch
    
      def repeat_1
        puts "Repeat 1!" if switch
      end
    
      def repeat_2
        puts "Repeat 2!" if switch
      end
    
      def repeat_3
        puts "Repeat 3!" if switch
      end
    end

    Reek would emit the following warning:

    test.rb -- 4 warnings:
      [5, 9, 13]:RepeatedConditionals tests switch at least 3 times (RepeatedConditional)

    If you get this warning then you are probably not using the right abstraction or even more probable, missing an additional abstraction.

    Fastlane::Actions::VersionIconAction#self.available_options calls 'value.length' 3 times
    Open

                  UI.user_error!('The number of margins is not equal to 1, 2 or 4') unless value.length == 1 || value.length == 2 || value.length == 4

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Fastlane::Actions::VersionIconAction has no descriptive comment
    Open

        class VersionIconAction < Action

    Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

    Example

    Given

    class Dummy
      # Do things...
    end

    Reek would emit the following warning:

    test.rb -- 1 warning:
      [1]:Dummy has no descriptive comment (IrresponsibleModule)

    Fixing this is simple - just an explaining comment:

    # The Dummy class is responsible for ...
    class Dummy
      # Do things...
    end

    Fastlane::Actions::VersionIconAction#self.available_options calls 'value.any?' 2 times
    Open

                  UI.user_error!('At least one margin percentage is less than 0') if value.any? { |percentage| percentage < 0 }
                  UI.user_error!('At least one margin percentage is greater than 1') if value.any? { |percentage| percentage > 1 }

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Fastlane::Actions::VersionIconAction#self.available_options calls 'value < 0' 3 times
    Open

                  UI.user_error!('Band height percentage is less than 0') if value < 0
                  UI.user_error!('Band height percentage is greater than 1') if value > 1
                end,
                optional: true,
                type: Float

    Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

    Reek implements a check for Duplicate Method Call.

    Example

    Here's a very much simplified and contrived example. The following method will report a warning:

    def double_thing()
      @other.thing + @other.thing
    end

    One quick approach to silence Reek would be to refactor the code thus:

    def double_thing()
      thing = @other.thing
      thing + thing
    end

    A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

    class Other
      def double_thing()
        thing + thing
      end
    end

    The approach you take will depend on balancing other factors in your code.

    Similar blocks of code found in 2 locations. Consider refactoring.
    Wontfix

              FastlaneCore::ConfigItem.new(
                key: :band_blur_sigma_percentage,
                env_name: 'VERSION_ICON_BAND_BLUR_SIGMA_PERCENTAGE',
                description: 'Optional blur sigma percentage of the text band. More details: http://www.imagemagick.org/Usage/blur/#blur_args',
                default_value: 0.05,
    lib/fastlane/plugin/icon_versioning/actions/version_icon_action.rb on lines 71..82

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 35.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Wontfix

              FastlaneCore::ConfigItem.new(
                key: :band_height_percentage,
                env_name: 'VERSION_ICON_BAND_HEIGHT_PERCENTAGE',
                description: 'Optional percentage of the text band height relative to the image\'s height. A float number between 0 and 1',
                default_value: 0.5,
    lib/fastlane/plugin/icon_versioning/actions/version_icon_action.rb on lines 94..105

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 35.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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