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lib/models/suggestion.rb

Summary

Maintainability
A
35 mins
Test Coverage

levenshtein contains iterators nested 2 deep
Open

    ar2.length.times do |j|
Severity: Minor
Found in lib/models/suggestion.rb by reek

A Nested Iterator occurs when a block contains another block.

Example

Given

class Duck
  class << self
    def duck_names
      %i!tick trick track!.each do |surname|
        %i!duck!.each do |last_name|
          puts "full name is #{surname} #{last_name}"
        end
      end
    end
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [5]:Duck#duck_names contains iterators nested 2 deep (NestedIterators)

SuggestionSet#to_s refers to 'string' more than self (maybe move it to another class?)
Open

    string << "Show #@slug\n"
    string << "  Titles:\n"
    string << @suggestions.map{|s| "  #{s.title}"}.join("\n")
Severity: Minor
Found in lib/models/suggestion.rb by reek

Feature Envy occurs when a code fragment references another object more often than it references itself, or when several clients do the same series of manipulations on a particular type of object.

Feature Envy reduces the code's ability to communicate intent: code that "belongs" on one class but which is located in another can be hard to find, and may upset the "System of Names" in the host class.

Feature Envy also affects the design's flexibility: A code fragment that is in the wrong class creates couplings that may not be natural within the application's domain, and creates a loss of cohesion in the unwilling host class.

Feature Envy often arises because it must manipulate other objects (usually its arguments) to get them into a useful form, and one force preventing them (the arguments) doing this themselves is that the common knowledge lives outside the arguments, or the arguments are of too basic a type to justify extending that type. Therefore there must be something which 'knows' about the contents or purposes of the arguments. That thing would have to be more than just a basic type, because the basic types are either containers which don't know about their contents, or they are single objects which can't capture their relationship with their fellows of the same type. So, this thing with the extra knowledge should be reified into a class, and the utility method will most likely belong there.

Example

Running Reek on:

class Warehouse
  def sale_price(item)
    (item.price - item.rebate) * @vat
  end
end

would report:

Warehouse#total_price refers to item more than self (FeatureEnvy)

since this:

(item.price - item.rebate)

belongs to the Item class, not the Warehouse.

Suggestion#check_cluster has approx 11 statements
Open

  def check_cluster
Severity: Minor
Found in lib/models/suggestion.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

SuggestionSet#to_s has approx 6 statements
Open

  def to_s
Severity: Minor
Found in lib/models/suggestion.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

levenshtein has approx 14 statements
Open

def levenshtein(str1, str2)
Severity: Minor
Found in lib/models/suggestion.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Suggestion#self.group_by_show has approx 10 statements
Open

  def self.group_by_show
Severity: Minor
Found in lib/models/suggestion.rb by reek

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Method check_cluster has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def check_cluster
    Suggestion.minutes_ago(30).each do |suggestion|
      if suggestion.id != self.id and lev_sim(suggestion) > 0.7
        if suggestion.in_cluster?
          suggestion.cluster.suggestions << self
Severity: Minor
Found in lib/models/suggestion.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

levenshtein calls 'ar2.length' 3 times
Open

  d = (0..ar2.length).to_a
  x = nil

  ar1.length.times do |i|
    e = i + 1
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#check_cluster calls 'suggestion.cluster' 3 times
Open

          suggestion.cluster.suggestions << self
          self.cluster = suggestion.cluster
          suggestion.cluster.save
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#self.group_by_show calls 'suggestion.show' 3 times
Open

      if suggestion_sets.empty? or last_show != suggestion.show or (last_time - suggestion.created_at) > split_interval
        suggestion_sets << SuggestionSet.new(suggestion.show)
      end

      last_show = suggestion.show
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#update_votes_counter_cache calls 'self.votes' 2 times
Open

    vote_count = self.votes.count
    if vote_count != self.votes_counter
      puts "Fixing missmatched count (#{vote_count}/#{self.votes_counter} for #{self})"
      self.update(:votes_counter => self.votes.count)
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#update_votes_counter_cache calls 'self.votes_counter' 2 times
Open

    if vote_count != self.votes_counter
      puts "Fixing missmatched count (#{vote_count}/#{self.votes_counter} for #{self})"
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#check_title_uniqueness calls 'suggestion.title' 2 times
Open

        if suggestion.title.downcase == self.title.downcase
          return [false, "Darn, #{suggestion.user} beat you to \"#{suggestion.title}\"."]
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#lev_sim calls 'other_suggestion.title' 2 times
Open

                           other_suggestion.title.downcase)

    1.0 - distance.to_f / [self.title.length, other_suggestion.title.length].max
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#check_cluster calls 'cluster.suggestions' 2 times
Open

          cluster.suggestions << suggestion
          cluster.suggestions << self
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#check_title_uniqueness calls 'self.title' 2 times
Open

    if self.title
      Suggestion.minutes_ago(30).each do |suggestion|
        if suggestion.title.downcase == self.title.downcase
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#lev_sim calls 'self.title' 2 times
Open

    distance = levenshtein(self.title.downcase,
                           other_suggestion.title.downcase)

    1.0 - distance.to_f / [self.title.length, other_suggestion.title.length].max
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion#update_votes_counter_cache calls 'self.votes.count' 2 times
Open

    vote_count = self.votes.count
    if vote_count != self.votes_counter
      puts "Fixing missmatched count (#{vote_count}/#{self.votes_counter} for #{self})"
      self.update(:votes_counter => self.votes.count)
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Suggestion has no descriptive comment
Open

class Suggestion
Severity: Minor
Found in lib/models/suggestion.rb by reek

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

Suggestion#self.group_by_show calls 'suggestion.created_at' 2 times
Open

      if suggestion_sets.empty? or last_show != suggestion.show or (last_time - suggestion.created_at) > split_interval
        suggestion_sets << SuggestionSet.new(suggestion.show)
      end

      last_show = suggestion.show
Severity: Minor
Found in lib/models/suggestion.rb by reek

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

levenshtein doesn't depend on instance state (maybe move it to another class?)
Open

def levenshtein(str1, str2)
Severity: Minor
Found in lib/models/suggestion.rb by reek

A Utility Function is any instance method that has no dependency on the state of the instance.

SuggestionSet#suggestions is a writable attribute
Open

  attr_accessor :slug, :suggestions
Severity: Minor
Found in lib/models/suggestion.rb by reek

A class that publishes a setter for an instance variable invites client classes to become too intimate with its inner workings, and in particular with its representation of state.

The same holds to a lesser extent for getters, but Reek doesn't flag those.

Example

Given:

class Klass
  attr_accessor :dummy
end

Reek would emit the following warning:

reek test.rb

test.rb -- 1 warning:
  [2]:Klass declares the writable attribute dummy (Attribute)

SuggestionSet#slug is a writable attribute
Open

  attr_accessor :slug, :suggestions
Severity: Minor
Found in lib/models/suggestion.rb by reek

A class that publishes a setter for an instance variable invites client classes to become too intimate with its inner workings, and in particular with its representation of state.

The same holds to a lesser extent for getters, but Reek doesn't flag those.

Example

Given:

class Klass
  attr_accessor :dummy
end

Reek would emit the following warning:

reek test.rb

test.rb -- 1 warning:
  [2]:Klass declares the writable attribute dummy (Attribute)

SuggestionSet#to_s has the variable name 's'
Open

    string << @suggestions.map{|s| "  #{s.title}"}.join("\n")
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the parameter name 'str2'
Open

def levenshtein(str1, str2)
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'e'
Open

    e = i + 1
    ar2.length.times do |j|
      cost = (ar1[i] == ar2[j]) ? 0 : 1;
      x = [ d[j+1] + 1, e + 1, d[j] + cost].min
      d[j] = e
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the parameter name 'str1'
Open

def levenshtein(str1, str2)
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'i'
Open

  ar1.length.times do |i|
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'ar2'
Open

  ar2 = str2.split(//)
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'x'
Open

  x = nil

  ar1.length.times do |i|
    e = i + 1
    ar2.length.times do |j|
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'd'
Open

  d = (0..ar2.length).to_a
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'j'
Open

    ar2.length.times do |j|
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

levenshtein has the variable name 'ar1'
Open

  ar1 = str1.split(//)
Severity: Minor
Found in lib/models/suggestion.rb by reek

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

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