File badge.rb
has 619 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Osm
class Badge < Osm::Model
class Requirement; end # Ensure the constant exists for the validators
class RequirementModule; end # Ensure the constant exists for the validators
Method earnt?
has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring. Open
def earnt?
if badge.has_levels?
return earnt > awarded
else
return false if (due.eql?(1) && awarded.eql?(1))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method started
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def started
unless badge.has_levels?
return started? ? 1 : 0
end
unless badge.show_level_letters
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_summary_for_section
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def self.get_summary_for_section(api, section, term=nil, options={})
raise Error, 'This method must NOT be called on one of the subclasses(CoreBadge, ChallengeBadge, StagedBadge or ActivityBadge)' unless type.nil?
require_ability_to(api, :read, :badge, section, options)
section = Osm::Section.get(api, section, options) unless section.is_a?(Osm::Section)
term_id = (term.nil? ? Osm::Term.get_current_term_for_section(api, section, options) : term).to_i
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_badges_for_section
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.get_badges_for_section(api, section, section_type=nil, options={})
raise Error, 'This method must be called on one of the subclasses (CoreBadge, ChallengeBadge, StagedBadge or ActivityBadge)' if type.nil?
require_ability_to(api, :read, :badge, section, options)
section = Osm::Section.get(api, section, options) unless section.is_a?(Osm::Section)
section_type ||= section.type
Method update
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def update(api)
raise Osm::ObjectIsInvalid, 'data is invalid' unless valid?
section = Osm::Section.get(api, section_id)
require_ability_to(api, :write, :badge, section)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_summary_for_section
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.get_summary_for_section(api, section, term=nil, options={})
raise Error, 'This method must NOT be called on one of the subclasses(CoreBadge, ChallengeBadge, StagedBadge or ActivityBadge)' unless type.nil?
require_ability_to(api, :read, :badge, section, options)
section = Osm::Section.get(api, section, options) unless section.is_a?(Osm::Section)
term_id = (term.nil? ? Osm::Term.get_current_term_for_section(api, section, options) : term).to_i
Method get_module_completion_data
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def self.get_module_completion_data(api, options={})
cache_key = ['badge_module_completion_data']
if !options[:no_cache] && cache_exist?(api, cache_key)
return cache_read(api, cache_key)
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method earnt
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def earnt
unless badge.has_levels?
return earnt? ? 1 : 0
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update(api)
raise Osm::ObjectIsInvalid, 'data is invalid' unless valid?
section = Osm::Section.get(api, section_id)
require_ability_to(api, :write, :badge, section)
Method get_module_completion_data
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.get_module_completion_data(api, options={})
cache_key = ['badge_module_completion_data']
if !options[:no_cache] && cache_exist?(api, cache_key)
return cache_read(api, cache_key)
end
Method earnt?
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def earnt?
if badge.has_levels?
return earnt > awarded
else
return false if (due.eql?(1) && awarded.eql?(1))
Method started
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def started
unless badge.has_levels?
return started? ? 1 : 0
end
unless badge.show_level_letters
Method get_badges_for_section
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.get_badges_for_section(api, section, section_type=nil, options={})
raise Error, 'This method must be called on one of the subclasses (CoreBadge, ChallengeBadge, StagedBadge or ActivityBadge)' if type.nil?
require_ability_to(api, :read, :badge, section, options)
section = Osm::Section.get(api, section, options) unless section.is_a?(Osm::Section)
section_type ||= section.type
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_data_for_section
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def get_data_for_section(api, section, term=nil, options={})
raise Error, 'This method must be called on one of the subclasses (CoreBadge, ChallengeBadge, StagedBadge or ActivityBadge)' if type.nil?
Osm::Model.require_ability_to(api, :read, :badge, section, options)
section = Osm::Section.get(api, section, options) unless section.is_a?(Osm::Section)
term_id = (term.nil? ? Osm::Term.get_current_term_for_section(api, section, options) : term).to_i
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return 0 # No reason we should ever get here
Avoid too many return
statements within this method. Open
return this_level if (done < this_level && done > previous_level) # this_level has been started (and not finished)
Avoid too many return
statements within this method. Open
return false unless total_gained >= badge.min_requirements_required
Avoid too many return
statements within this method. Open
return 0 if done >= levels[-1] # No more levels to do
Avoid too many return
statements within this method. Open
return false unless requirement_met?(c[:id])
Avoid too many return
statements within this method. Open
return true
Avoid too many return
statements within this method. Open
return 0 if levels.include?(done) # Has achieved a level (and not started next )
Avoid too many return
statements within this method. Open
return false if requires.include?(false) # Only earnt if all combinations are met
Avoid too many return
statements within this method. Open
return false if requirements[c[:id]].to_i < c[:min]
Method module_completion_data
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.module_completion_data(api, badge, options={})
fetched_this_time = @module_completion_data.nil? # Flag to ensure we only get the data once (at most) per invocation
@module_completion_data = get_module_completion_data(api, options) if fetched_this_time
if @module_completion_data[badge.id].nil? && !fetched_this_time
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gained_in_modules
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def gained_in_modules
count = {}
badge.modules.each do |mod|
count[mod.id] ||= 0
count[mod.letter] ||= 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def <=>(another)
result = self.badge <=> another.try(:badge)
result = self.letter <=> another.try(:letter) if result == 0
result = self.id <=> another.try(:id) if result == 0
return result
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ActiveModel::VERSION::MAJOR < 4
attr_accessible :name, :requirement_notes, :requirements, :id, :version, :identifier, :group_name, :latest, :sharing, :user_id, :levels, :modules, :min_modules_required, :min_requirements_required, :add_columns_to_module, :level_requirement, :requires_modules, :other_requirements_required, :badges_required, :show_level_letters
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76