Showing 177 of 177 total issues
The method resolvePointer uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
throw new ResourceNotFoundException(
'Fragment "' . $parsed['fragment'] . '" not found'
. ' in ' . $uri
);
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid assigning values to variables in if clauses and the like (line '69', column '17'). Open
private function fetchContentType(array $headers)
{
foreach ($headers as $header) {
if ($this->contentType = self::getContentTypeMatchInHeader($header)) {
return true;
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IfStatementAssignment
Since: 2.7.0
Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.
Example
class Foo
{
public function bar($flag)
{
if ($foo = 'bar') { // possible typo
// ...
}
if ($baz = 0) { // always false
// ...
}
}
}
Source http://phpmd.org/rules/cleancode.html#ifstatementassignment
Avoid using static access to class 'JsonSchema\Uri\UriResolver' in method 'resolve'. Open
$baseComponents['path'] = UriResolver::combineRelativePathWithBasePath($path, $basePath);
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid unused private methods such as 'encodePath'. Open
private function encodePath($path)
{
return strtr($path, array('/' => '~1', '~' => '~0', '%' => '%25'));
}
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UnusedPrivateMethod
Since: 0.2
Unused Private Method detects when a private method is declared but is unused.
Example
class Something
{
private function foo() {} // unused
}
Source https://phpmd.org/rules/unusedcode.html#unusedprivatemethod
The method getRefSchema uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
throw new UnresolvableJsonPointerException(sprintf(
'File: %s is found, but could not resolve fragment: %s',
$jsonPointer->getFilename(),
$jsonPointer->getPropertyPathAsString()
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method validateElement() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10. Open
public function validateElement($element, $matches, $objectDefinition = null, $path = null, $additionalProp = null)
{
$this->validateMinMaxConstraint($element, $objectDefinition, $path);
foreach ($element as $i => $value) {
$definition = $this->getProperty($objectDefinition, $i);
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
Avoid using JsonSchema\Constraints\count() function in for loops. Open
for ($k = count($value); $k < count($schema->items); $k++) {
$this->checkUndefined(new UndefinedConstraint(), $schema->items[$k], $path, $k);
}
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CountInLoopExpression
Since: 2.7.0
Using count/sizeof in loops expressions is considered bad practice and is a potential source of many bugs, especially when the loop manipulates an array, as count happens on each iteration.
Example
class Foo {
public function bar()
{
$array = array();
for ($i = 0; count($array); $i++) {
// ...
}
}
}
Source https://phpmd.org/rules/design.html#countinloopexpression
The method validateItems() has a Cyclomatic Complexity of 16. The configured cyclomatic complexity threshold is 10. Open
protected function validateItems($value, $schema = null, $path = null, $i = null)
{
if (is_object($schema->items)) {
// just one type definition for the whole array
foreach ($value as $k => $v) {
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method check() has a Cyclomatic Complexity of 19. The configured cyclomatic complexity threshold is 10. Open
public function check($element, $schema = null, $path = null, $i = null)
{
// Verify minimum
if (isset($schema->exclusiveMinimum)) {
if (isset($schema->minimum)) {
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method check() has a Cyclomatic Complexity of 30. The configured cyclomatic complexity threshold is 10. Open
public function check($element, $schema = null, $path = null, $i = null)
{
if (!isset($schema->format)) {
return;
}
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method check() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function check($value, $schema = null, $path = null, $i = null)
{
// Verify minItems
if (isset($schema->minItems) && count($value) < $schema->minItems) {
$errorMsg = I18n::t("constraints.collection.min_items", ['minItems' => $schema->minItems]);
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method validateType() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
protected function validateType($value, $type)
{
//mostly the case for inline schema
if (!$type) {
return true;
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method validateOfProperties() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
protected function validateOfProperties($value, $schema, $path, $i = "")
{
// Verify type
if ($value instanceof UndefinedConstraint) {
return;
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method validateCommonProperties() has a Cyclomatic Complexity of 23. The configured cyclomatic complexity threshold is 10. Open
protected function validateCommonProperties($value, $schema = null, $path = null, $i = "")
{
// if it extends another schema, it must pass that schema as well
if (isset($schema->extends)) {
if (is_string($schema->extends)) {
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
TODO found Open
// @TODO refactor
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HACK found Open
//HACK; they deliver broken content types
- Exclude checks
TODO found Open
// TODO validate using schema
- Exclude checks