Showing 55 of 55 total issues
File onedrive_fs.js
has 501 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
// Constants
// Use set DEBUG_ENABLED to true to enable verbose logging (alpha builds)
const DEBUG_ENABLED = true;
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OneDriveFS
has 43 functions (exceeds 20 allowed). Consider refactoring. Open
class OneDriveFS {
// Constructor
constructor() {
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Function handleError
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
handleError(error, textStatus, errorThrown) {
const status = Number(error.status);
if (status === 404 || status === 409) {
console.debug(error);
this.errorCallback_('NOT_FOUND');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function assignEventHandlers
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
assignEventHandlers() {
chrome.alarms.onAlarm.addListener(alarm => {
if (alarm.name === 'onedrive_alarm') {
this.onAlarm(alarm);
}
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Function background
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
const background = () => {
if (!chrome.fileSystemProvider) {
console.log('There is no chrome.fileSystemProvider API. See you on ChromeOS!');
return;
}
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Function handleError
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
handleError(error, textStatus, errorThrown) {
const status = Number(error.status);
if (status === 404 || status === 409) {
console.debug(error);
this.errorCallback_('NOT_FOUND');
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Function mount
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
mount(successCallback, errorCallback) {
const onedriveClient = new OneDriveClient(this);
onedriveClient.authorize(() => {
onedriveClient.getDriveData((driveInfo) => {
onedriveClient.getUserInfo((userInfo) => {
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Function watchDirectory
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
watchDirectory(fileSystemId, onedriveClient, entryPath) {
this.useOptions('useWatcher', use => {
if (!use) {
return;
}
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Function createEventHandler
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
createEventHandler(callback) {
return (options, successCallback, errorCallback) => {
const fileSystemId = options.fileSystemId;
const onedriveClient = this.getOneDriveClient(fileSystemId);
if (!onedriveClient) {
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Function get
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
MetadataCache.prototype.get = function(entryPath) {
if (entryPath === "/") {
return {
needFetch: true,
exists: true
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Function onClickedBtnMount
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
onClickedBtnMount(evt) {
const btnMount = document.querySelector('#btnMount');
evt.preventDefault();
btnMount.setAttribute('disabled', 'true');
$.toast({
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Identical blocks of code found in 2 locations. Consider refactoring. Confirmed
useOptions(options, callback) {
chrome.storage.local.get('settings', items => {
const settings = items.settings || {};
callback(settings[options] || false);
});
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Confirmed
useOptions(options, callback) {
chrome.storage.local.get('settings', items => {
const settings = items.settings || {};
callback(settings[options] || false);
});
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function assignEventHandlers
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
assignEventHandlers() {
const btnMount = document.querySelector('#btnMount');
btnMount.addEventListener('click', e => {
this.onClickedBtnMount(e);
});
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Similar blocks of code found in 2 locations. Consider refactoring. Open
onRemoveWatcherRequested(onedriveClient, options, successCallback, _errorCallback) {
const watchers = this.getWatchers(options.fileSystemId);
watchers.delete(options.entryPath);
successCallback();
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
onAddWatcherRequested(onedriveClient, options, successCallback, _errorCallback) {
const watchers = this.getWatchers(options.fileSystemId);
watchers.add(options.entryPath);
successCallback();
}
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- Create a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
writeLog(messageType, message, payload) {
if ((messageType === 'debug') && (HTTP_DEBUG_ENABLED !==true)) return;
console.log('[' + messageType + '] ' + message, payload);
return;
};
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- Create a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
writeLog(messageType, message, payload) {
if ((messageType === 'debug') && (DEBUG_ENABLED !==true)) return;
console.log('[' + messageType + '] ' + message, payload);
return;
};
- Read upRead up
- Create a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Strings must use singlequote. Open
directoryPath = "/";
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enforce the consistent use of either backticks, double, or single quotes (quotes)
JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:
/*eslint-env es6*/
var double = "double";
var single = 'single';
var backtick = `backtick`; // ES6 only
Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).
Many codebases require strings to be defined in a consistent manner.
Rule Details
This rule enforces the consistent use of either backticks, double, or single quotes.
Options
This rule has two options, a string option and an object option.
String option:
-
"double"
(default) requires the use of double quotes wherever possible -
"single"
requires the use of single quotes wherever possible -
"backtick"
requires the use of backticks wherever possible
Object option:
-
"avoidEscape": true
allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise -
"allowTemplateLiterals": true
allows strings to use backticks
Deprecated: The object property avoid-escape
is deprecated; please use the object property avoidEscape
instead.
double
Examples of incorrect code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
var single = 'single';
var unescaped = 'a string containing "double" quotes';
Examples of correct code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
/*eslint-env es6*/
var double = "double";
var backtick = `back\ntick`; // backticks are allowed due to newline
var backtick = tag`backtick`; // backticks are allowed due to tag
single
Examples of incorrect code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
var double = "double";
var unescaped = "a string containing 'single' quotes";
Examples of correct code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
/*eslint-env es6*/
var single = 'single';
var backtick = `back${x}tick`; // backticks are allowed due to substitution
backticks
Examples of incorrect code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
var single = 'single';
var double = "double";
var unescaped = 'a string containing `backticks`';
Examples of correct code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
/*eslint-env es6*/
var backtick = `backtick`;
avoidEscape
Examples of additional correct code for this rule with the "double", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
var single = 'a string containing "double" quotes';
Examples of additional correct code for this rule with the "single", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
var double = "a string containing 'single' quotes";
Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
var double = "a string containing `backtick` quotes"
allowTemplateLiterals
Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
var double = "double";
var double = `double`;
Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
var single = 'single';
var single = `single`;
When Not To Use It
If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/
'require' is not defined. Open
const manifest = require('./dist/manifest.json');
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Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/