rooey/chromeos-filesystem-onedrive

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Showing 55 of 55 total issues

File onedrive_fs.js has 501 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

// Constants
// Use set DEBUG_ENABLED to true to enable verbose logging (alpha builds)
const DEBUG_ENABLED = true;
Severity: Major
Found in src/scripts/onedrive_fs.js - About 1 day to fix
  • Create a ticket

    OneDriveFS has 43 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class OneDriveFS {
    
        // Constructor
    
        constructor() {
    Severity: Minor
    Found in src/scripts/onedrive_fs.js - About 5 hrs to fix
    • Create a ticket

      Function handleError has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
      Open

          handleError(error, textStatus, errorThrown) {
              const status = Number(error.status);
              if (status === 404 || status === 409) {
                  console.debug(error);
                  this.errorCallback_('NOT_FOUND');
      Severity: Minor
      Found in src/scripts/http_fetcher.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function assignEventHandlers has 57 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          assignEventHandlers() {
              chrome.alarms.onAlarm.addListener(alarm => {
                  if (alarm.name === 'onedrive_alarm') {
                      this.onAlarm(alarm);
                  }
      Severity: Major
      Found in src/scripts/onedrive_fs.js - About 2 hrs to fix
      • Create a ticket

        Function background has 55 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        const background = () => {
            if (!chrome.fileSystemProvider) {
                console.log('There is no chrome.fileSystemProvider API. See you on ChromeOS!');
                return;
            }
        Severity: Major
        Found in src/scripts/background.js - About 2 hrs to fix
        • Create a ticket

          Function handleError has 48 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              handleError(error, textStatus, errorThrown) {
                  const status = Number(error.status);
                  if (status === 404 || status === 409) {
                      console.debug(error);
                      this.errorCallback_('NOT_FOUND');
          Severity: Minor
          Found in src/scripts/http_fetcher.js - About 1 hr to fix
          • Create a ticket

            Function mount has 44 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                mount(successCallback, errorCallback) {
                    const onedriveClient = new OneDriveClient(this);
                    onedriveClient.authorize(() => {
                        onedriveClient.getDriveData((driveInfo) => {
                            onedriveClient.getUserInfo((userInfo) => {
            Severity: Minor
            Found in src/scripts/onedrive_fs.js - About 1 hr to fix
            • Create a ticket

              Function watchDirectory has 41 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  watchDirectory(fileSystemId, onedriveClient, entryPath) {
                      this.useOptions('useWatcher', use => {
                          if (!use) {
                              return;
                          }
              Severity: Minor
              Found in src/scripts/onedrive_fs.js - About 1 hr to fix
              • Create a ticket

                Function createEventHandler has 40 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    createEventHandler(callback) {
                        return (options, successCallback, errorCallback) => {
                            const fileSystemId = options.fileSystemId;
                            const onedriveClient = this.getOneDriveClient(fileSystemId);
                            if (!onedriveClient) {
                Severity: Minor
                Found in src/scripts/onedrive_fs.js - About 1 hr to fix
                • Create a ticket

                  Function get has 38 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      MetadataCache.prototype.get = function(entryPath) {
                          if (entryPath === "/") {
                              return {
                                  needFetch: true,
                                  exists: true
                  Severity: Minor
                  Found in src/scripts/metadata_cache.js - About 1 hr to fix
                  • Create a ticket

                    Function onClickedBtnMount has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        onClickedBtnMount(evt) {
                            const btnMount = document.querySelector('#btnMount');
                            evt.preventDefault();
                            btnMount.setAttribute('disabled', 'true');
                            $.toast({
                    Severity: Minor
                    Found in src/scripts/window.js - About 1 hr to fix
                    • Create a ticket

                      Identical blocks of code found in 2 locations. Consider refactoring.
                      Confirmed

                          useOptions(options, callback) {
                              chrome.storage.local.get('settings', items => {
                                  const settings = items.settings || {};
                                  callback(settings[options] || false);
                              });
                      Severity: Major
                      Found in src/scripts/http_fetcher.js and 1 other location - About 1 hr to fix
                      src/scripts/onedrive_fs.js on lines 506..511

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 61.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Identical blocks of code found in 2 locations. Consider refactoring.
                      Confirmed

                          useOptions(options, callback) {
                              chrome.storage.local.get('settings', items => {
                                  const settings = items.settings || {};
                                  callback(settings[options] || false);
                              });
                      Severity: Major
                      Found in src/scripts/onedrive_fs.js and 1 other location - About 1 hr to fix
                      src/scripts/http_fetcher.js on lines 120..125

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 61.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Function assignEventHandlers has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          assignEventHandlers() {
                              const btnMount = document.querySelector('#btnMount');
                              btnMount.addEventListener('click', e => {
                                  this.onClickedBtnMount(e);
                              });
                      Severity: Minor
                      Found in src/scripts/window.js - About 1 hr to fix
                      • Create a ticket

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            onRemoveWatcherRequested(onedriveClient, options, successCallback, _errorCallback) {
                                const watchers = this.getWatchers(options.fileSystemId);
                                watchers.delete(options.entryPath);
                                successCallback();
                            }
                        Severity: Minor
                        Found in src/scripts/onedrive_fs.js and 1 other location - About 50 mins to fix
                        src/scripts/onedrive_fs.js on lines 183..187

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 52.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            onAddWatcherRequested(onedriveClient, options, successCallback, _errorCallback) {
                                const watchers = this.getWatchers(options.fileSystemId);
                                watchers.add(options.entryPath);
                                successCallback();
                            }
                        Severity: Minor
                        Found in src/scripts/onedrive_fs.js and 1 other location - About 50 mins to fix
                        src/scripts/onedrive_fs.js on lines 189..193

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 52.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            writeLog(messageType, message, payload) {
                                if ((messageType === 'debug') && (HTTP_DEBUG_ENABLED !==true)) return;
                                console.log('[' + messageType + '] ' + message, payload);
                                return;
                            };
                        Severity: Minor
                        Found in src/scripts/http_fetcher.js and 1 other location - About 35 mins to fix
                        src/scripts/onedrive_fs.js on lines 461..465

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 46.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            writeLog(messageType, message, payload) {
                                if ((messageType === 'debug') && (DEBUG_ENABLED !==true)) return;
                                console.log('[' + messageType + '] ' + message, payload);
                                return;
                            };
                        Severity: Minor
                        Found in src/scripts/onedrive_fs.js and 1 other location - About 35 mins to fix
                        src/scripts/http_fetcher.js on lines 88..92

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 46.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Strings must use singlequote.
                        Open

                                        directoryPath = "/";
                        Severity: Minor
                        Found in src/scripts/metadata_cache.js by eslint

                        enforce the consistent use of either backticks, double, or single quotes (quotes)

                        JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:

                        /*eslint-env es6*/
                        
                        var double = "double";
                        var single = 'single';
                        var backtick = `backtick`;    // ES6 only

                        Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).

                        Many codebases require strings to be defined in a consistent manner.

                        Rule Details

                        This rule enforces the consistent use of either backticks, double, or single quotes.

                        Options

                        This rule has two options, a string option and an object option.

                        String option:

                        • "double" (default) requires the use of double quotes wherever possible
                        • "single" requires the use of single quotes wherever possible
                        • "backtick" requires the use of backticks wherever possible

                        Object option:

                        • "avoidEscape": true allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise
                        • "allowTemplateLiterals": true allows strings to use backticks

                        Deprecated: The object property avoid-escape is deprecated; please use the object property avoidEscape instead.

                        double

                        Examples of incorrect code for this rule with the default "double" option:

                        /*eslint quotes: ["error", "double"]*/
                        
                        var single = 'single';
                        var unescaped = 'a string containing "double" quotes';

                        Examples of correct code for this rule with the default "double" option:

                        /*eslint quotes: ["error", "double"]*/
                        /*eslint-env es6*/
                        
                        var double = "double";
                        var backtick = `back\ntick`;  // backticks are allowed due to newline
                        var backtick = tag`backtick`; // backticks are allowed due to tag

                        single

                        Examples of incorrect code for this rule with the "single" option:

                        /*eslint quotes: ["error", "single"]*/
                        
                        var double = "double";
                        var unescaped = "a string containing 'single' quotes";

                        Examples of correct code for this rule with the "single" option:

                        /*eslint quotes: ["error", "single"]*/
                        /*eslint-env es6*/
                        
                        var single = 'single';
                        var backtick = `back${x}tick`; // backticks are allowed due to substitution

                        backticks

                        Examples of incorrect code for this rule with the "backtick" option:

                        /*eslint quotes: ["error", "backtick"]*/
                        
                        var single = 'single';
                        var double = "double";
                        var unescaped = 'a string containing `backticks`';

                        Examples of correct code for this rule with the "backtick" option:

                        /*eslint quotes: ["error", "backtick"]*/
                        /*eslint-env es6*/
                        
                        var backtick = `backtick`;

                        avoidEscape

                        Examples of additional correct code for this rule with the "double", { "avoidEscape": true } options:

                        /*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
                        
                        var single = 'a string containing "double" quotes';

                        Examples of additional correct code for this rule with the "single", { "avoidEscape": true } options:

                        /*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
                        
                        var double = "a string containing 'single' quotes";

                        Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true } options:

                        /*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
                        
                        var double = "a string containing `backtick` quotes"

                        allowTemplateLiterals

                        Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true } options:

                        /*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
                        
                        var double = "double";
                        var double = `double`;

                        Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true } options:

                        /*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
                        
                        var single = 'single';
                        var single = `single`;

                        When Not To Use It

                        If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/

                        'require' is not defined.
                        Open

                          const manifest = require('./dist/manifest.json');
                        Severity: Minor
                        Found in gulpfile.js by eslint

                        Disallow Undeclared Variables (no-undef)

                        This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                        Rule Details

                        Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                        Examples of incorrect code for this rule:

                        /*eslint no-undef: "error"*/
                        
                        var a = someFunction();
                        b = 10;

                        Examples of correct code for this rule with global declaration:

                        /*global someFunction b:true*/
                        /*eslint no-undef: "error"*/
                        
                        var a = someFunction();
                        b = 10;

                        The b:true syntax in /*global */ indicates that assignment to b is correct.

                        Examples of incorrect code for this rule with global declaration:

                        /*global b*/
                        /*eslint no-undef: "error"*/
                        
                        b = 10;

                        By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                        Options

                        • typeof set to true will warn for variables used inside typeof check (Default false).

                        typeof

                        Examples of correct code for the default { "typeof": false } option:

                        /*eslint no-undef: "error"*/
                        
                        if (typeof UndefinedIdentifier === "undefined") {
                            // do something ...
                        }

                        You can use this option if you want to prevent typeof check on a variable which has not been declared.

                        Examples of incorrect code for the { "typeof": true } option:

                        /*eslint no-undef: ["error", { "typeof": true }] */
                        
                        if(typeof a === "string"){}

                        Examples of correct code for the { "typeof": true } option with global declaration:

                        /*global a*/
                        /*eslint no-undef: ["error", { "typeof": true }] */
                        
                        if(typeof a === "string"){}

                        Environments

                        For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                        browser

                        Examples of correct code for this rule with browser environment:

                        /*eslint no-undef: "error"*/
                        /*eslint-env browser*/
                        
                        setTimeout(function() {
                            alert("Hello");
                        });

                        node

                        Examples of correct code for this rule with node environment:

                        /*eslint no-undef: "error"*/
                        /*eslint-env node*/
                        
                        var fs = require("fs");
                        module.exports = function() {
                            console.log(fs);
                        };

                        When Not To Use It

                        If explicit declaration of global variables is not to your taste.

                        Compatibility

                        This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                        Severity
                        Category
                        Status
                        Source
                        Language