Showing 26 of 26 total issues
Function FireworkParticle
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
function FireworkParticle(oC,isRandom,type,baseX,baseY,obeyBoundaries) {
var self = this;
this.oC = oC;
this.oID = 'fp'+(fc.gOID++); // may be unneeded
this.o = fc.oFP.cloneNode(true);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File fireworks.js
has 453 lines of code (exceeds 250 allowed). Consider refactoring. Open
function FireworksController() {
var self = this;
this.intervalRate = 20; // rate (ms) to run animation at, general best default = 20
this.DEBUG = true; // debug mode disabled by default
this.oFW = null;
Function Firework
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Firework(oC,startX,startY,burstX,burstY,burstType,nRadius,nParticles,nCircles,allowRandom,obeyBoundaries) {
var self = this;
this.oID = 'fp'+(fc.gOID++); // may be unneeded
var p = '';
for (var i=0; i<arguments.length-1; i++) {
Function FireworkParticle
has 117 lines of code (exceeds 25 allowed). Consider refactoring. Open
function FireworkParticle(oC,isRandom,type,baseX,baseY,obeyBoundaries) {
var self = this;
this.oC = oC;
this.oID = 'fp'+(fc.gOID++); // may be unneeded
this.o = fc.oFP.cloneNode(true);
Function Firework
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
function Firework(oC,startX,startY,burstX,burstY,burstType,nRadius,nParticles,nCircles,allowRandom,obeyBoundaries) {
var self = this;
this.oID = 'fp'+(fc.gOID++); // may be unneeded
var p = '';
for (var i=0; i<arguments.length-1; i++) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function FireworksController
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function FireworksController() {
var self = this;
this.intervalRate = 20; // rate (ms) to run animation at, general best default = 20
this.DEBUG = true; // debug mode disabled by default
this.oFW = null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Animator
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function Animator() {
var self = this;
writeDebug('Animator()');
this.tweens = [];
this.tweens['default'] = [1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createFirework
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
function createFirework(nRadius,nParticles,nCircles,nBurstType,startX,startY,burstX,burstY,allowRandom,obeyBoundaries) {
// check all arguments, supply random defaults if needed
var tmp = '';
for (var i in arguments) {
tmp += i+',';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Animator
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Animator() {
var self = this;
writeDebug('Animator()');
this.tweens = [];
this.tweens['default'] = [1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1];
Function FireworksController
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
function FireworksController() {
var self = this;
this.intervalRate = 20; // rate (ms) to run animation at, general best default = 20
this.DEBUG = true; // debug mode disabled by default
this.oFW = null;
Function createFirework
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
function createFirework(nRadius,nParticles,nCircles,nBurstType,startX,startY,burstX,burstY,allowRandom,obeyBoundaries) {
// check all arguments, supply random defaults if needed
var tmp = '';
for (var i in arguments) {
tmp += i+',';
Function Firework
has 11 arguments (exceeds 4 allowed). Consider refactoring. Open
function Firework(oC,startX,startY,burstX,burstY,burstType,nRadius,nParticles,nCircles,allowRandom,obeyBoundaries) {
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(options = {})
data = options[:data] || ""
engine = options[:engine] || DEFAULT_ATTRIBUTES["engine"]
unless TEMPLATE_ENGINES.include?(engine)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createFirework
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
function createFirework(nRadius,nParticles,nCircles,nBurstType,startX,startY,burstX,burstY,allowRandom,obeyBoundaries) {
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (self.frame++>=self.tween.length) {
self.active = false;
self.frame = 0;
if (self._oncomplete) self._oncomplete();
self._oncomplete = null;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (self.frame++>=self.tween[0].length-1) {
self.active = false;
self.frame = 0;
if (self._oncomplete) self._oncomplete();
self._oncomplete = null;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def render_javascript_template!(uri_path)
javascript_match = File.join(settings.javascripts, "*")
javascript_path = File.expand_path(uri_path, settings.javascripts)
return unless File.fnmatch(javascript_match, javascript_path)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def render_stylesheet_template!(uri_path)
stylesheet_match = File.join(settings.stylesheets, "*")
stylesheet_path = File.expand_path(uri_path, settings.stylesheets)
return unless File.fnmatch(stylesheet_match, stylesheet_path)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function slideTo
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.slideTo = function(x1,y1) {
// writeDebug('slideTo (x/y): '+x1+','+y1);
if (self.isRandom) {
// randomize a bit
x1 += (x1*0.2*(Math.random()>0.5?1:-1));
Function FireworkParticle
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function FireworkParticle(oC,isRandom,type,baseX,baseY,obeyBoundaries) {