sanger/sequencescape

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lib/informatics/lib/informatics/controller_helper.rb

Summary

Maintainability
A
50 mins
Test Coverage
A
93%

ControllerHelper#add_link has 4 parameters
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength

A Long Parameter List occurs when a method has a lot of parameters.

Example

Given

class Dummy
  def long_list(foo,bar,baz,fling,flung)
    puts foo,bar,baz,fling,flung
  end
end

Reek would report the following warning:

test.rb -- 1 warning:
  [2]:Dummy#long_list has 5 parameters (LongParameterList)

A common solution to this problem would be the introduction of parameter objects.

ControllerHelper#add is controlled by argument 'type'
Open

    case type

Control Parameter is a special case of Control Couple

Example

A simple example would be the "quoted" parameter in the following method:

def write(quoted)
  if quoted
    write_quoted @value
  else
    write_unquoted @value
  end
end

Fixing those problems is out of the scope of this document but an easy solution could be to remove the "write" method alltogether and to move the calls to "writequoted" / "writeunquoted" in the initial caller of "write".

ControllerHelper#add has approx 10 statements
Open

  def add(type, link, options = nil) # rubocop:todo Metrics/CyclomaticComplexity

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

Complex method ControllerHelper#add_link (23.0)
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength
    menu ||= Informatics::View::Menu::List.new
    if options.nil?
      menu.add_item text: l.first_key, link: l.first_value
    elsif o.key_is_present?(:confirm)

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

ControllerHelper#add_link calls 'o.value_for(:confirm)' 2 times
Open

                      confirm: o.value_for(:confirm),
                      method: o.value_for(:method)
      else
        menu.add_item text: l.first_key, link: l.first_value, confirm: o.value_for(:confirm)

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ControllerHelper#add calls 'l.first_key' 2 times
Open

      @back_menu.add_item text: l.first_key, link: l.first_value
    when :about, :title
      # Replaces :title
      @about = link
    when :legend_option

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ControllerHelper has no descriptive comment
Open

module ControllerHelper

Classes and modules are the units of reuse and release. It is therefore considered good practice to annotate every class and module with a brief comment outlining its responsibilities.

Example

Given

class Dummy
  # Do things...
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [1]:Dummy has no descriptive comment (IrresponsibleModule)

Fixing this is simple - just an explaining comment:

# The Dummy class is responsible for ...
class Dummy
  # Do things...
end

ControllerHelper#add_link calls 'l.first_key' 3 times
Open

      menu.add_item text: l.first_key, link: l.first_value
    elsif o.key_is_present?(:confirm)
      if o.key_is_present?(:method)
        menu.add_item text: l.first_key,
                      link: l.first_value,

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ControllerHelper#add_link calls 'l.first_value' 3 times
Open

      menu.add_item text: l.first_key, link: l.first_value
    elsif o.key_is_present?(:confirm)
      if o.key_is_present?(:method)
        menu.add_item text: l.first_key,
                      link: l.first_value,

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

ControllerHelper#add calls 'l.first_value' 2 times
Open

      @back_menu.add_item text: l.first_key, link: l.first_value
    when :about, :title
      # Replaces :title
      @about = link
    when :legend_option

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

Complex method ControllerHelper#add (22.3)
Open

  def add(type, link, options = nil) # rubocop:todo Metrics/CyclomaticComplexity
    o = Informatics::Support::Options.collect(options)
    l = Informatics::Support::Options.collect(link)
    case type
    when :menu

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

Method add_link has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength
    menu ||= Informatics::View::Menu::List.new
    if options.nil?
      menu.add_item text: l.first_key, link: l.first_value
    elsif o.key_is_present?(:confirm)
Severity: Minor
Found in lib/informatics/lib/informatics/controller_helper.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def add(type, link, options = nil) # rubocop:todo Metrics/CyclomaticComplexity
    o = Informatics::Support::Options.collect(options)
    l = Informatics::Support::Options.collect(link)
    case type
    when :menu
Severity: Minor
Found in lib/informatics/lib/informatics/controller_helper.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

ControllerHelper#add_link performs a nil-check
Open

    if options.nil?

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

ControllerHelper#add_link doesn't depend on instance state (maybe move it to another class?)
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength

A Utility Function is any instance method that has no dependency on the state of the instance.

ControllerHelper#logger doesn't depend on instance state (maybe move it to another class?)
Open

  def logger

A Utility Function is any instance method that has no dependency on the state of the instance.

ControllerHelper#add_link has the parameter name 'o'
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

ControllerHelper#add has the variable name 'o'
Open

    o = Informatics::Support::Options.collect(options)

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

ControllerHelper#add has the variable name 'l'
Open

    l = Informatics::Support::Options.collect(link)

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

ControllerHelper#add_link has the parameter name 'l'
Open

  def add_link(menu, l, o, options) # rubocop:todo Metrics/MethodLength

An Uncommunicative Parameter Name is a parameter name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

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