satoyos/Shuffle100

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File table_patch.rb has 326 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module ProMotion
  module Table
    include ProMotion::Styling
    include ProMotion::Table::Searchable
    include ProMotion::Table::Refreshable
Severity: Minor
Found in app/lib/table_screen_patches/table_patch.rb - About 3 hrs to fix

    Method search has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

        def search(search_string)
          @filtered = true
          @search_string = search_string
          self.filtered_data = []
    
    
    Severity: Minor
    Found in app/lib/table_screen_patches/table_data_patch.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method def_instance_delegator has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

      def def_instance_delegator(accessor, method, ali = method)
        accessor = accessor.id2name if accessor.kind_of?(Integer)
        method = method.id2name if method.kind_of?(Integer)
        ali = ali.id2name if ali.kind_of?(Integer)
        activity = Proc.new do
    Severity: Minor
    Found in app/lib/forwardable.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method pushed_button_of_color has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def pushed_button_of_color(color_sym)
        puts "+ 「#{str_of_color(color_sym)}グループ」ボタンが押された!" if BW2.debug?
        alert = UIAlertController.alertControllerWithTitle(
            "#{str_of_color(color_sym)}色の20首をどうしますか?",
            message: nil,
    Severity: Minor
    Found in app/screens/five_colors_screen.rb - About 1 hr to fix

      Method how_to_use_cells has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        def how_to_use_cells
          [
              {
                  title: '設定できること',
                  action: :open_options_help,
      Severity: Minor
      Found in app/dataSources/help_menu_screen_data_source.rb - About 1 hr to fix

        Method webView has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
        Open

          def webView(webView, shouldStartLoadWithRequest: request, navigationType: navigationType)
            if navigationType == UIWebViewNavigationTypeLinkClicked ||
                navigationType == UIWebViewNavigationTypeOther
              url = request.URL.absoluteString
              puts "[[[ REQUEST URL]]] => #{url}" if BW2.debug?
        Severity: Minor
        Found in app/screens/info_screen.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method get_searchable_params has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

              def get_searchable_params
                params = self.class.get_searchable_params.dup
        
                # support camelCase params
                params[:search_results_updater] ||= params[:searchResultsUpdater]
        Severity: Minor
        Found in app/lib/table_screen_patches/searchable_patch.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method tableView has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

            def tableView(_, heightForFooterInSection: index)
              section = promotion_table_data.section(index)
              if section[:footer_view] || section[:footer].to_s.length > 0
                if section[:footer_view_height]
                  section[:footer_view_height]
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method set_button_actions has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

          def set_button_actions
            layout.get(:refrain_button).on(:touch){
              puts '+ 「もう1回下の句」ボタンが押された!' if BW2.debug?
              close(next: :refrain)
            }
        Severity: Minor
        Found in app/screens/whats_next_screen.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method tableView has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

            def tableView(_, heightForHeaderInSection: index)
              section = promotion_table_data.section(index)
              if section[:title_view] || section[:title].to_s.length > 0
                if section[:title_view_height]
                  section[:title_view_height]
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method initialize has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
        Open

          def initialize(init_hash={})
            if init_hash[:deck]
              puts '- PoemSupplierを、deckを指定する形で初期化しました。' if BW2.debug?
              @deck = init_hash[:deck]
              return
        Severity: Minor
        Found in app/models/poem_supplier.rb - About 55 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method selected_status_of_char has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
        Open

          def selected_status_of_char(sym)
            raise "Invalid argument type #{sym}" unless sym.is_a?(Symbol)
            numbers = NGramNumbers.of(sym)
            raise "Couldn't get NgramNumbers for #{sym}" unless numbers
            if numbers.inject(true){|result, num| result &&= @status100.of_number(num)}
        Severity: Minor
        Found in app/delegates/n_gram_picker_delegate.rb - About 55 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            def tableView(_, heightForHeaderInSection: index)
              section = promotion_table_data.section(index)
              if section[:title_view] || section[:title].to_s.length > 0
                if section[:title_view_height]
                  section[:title_view_height]
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb and 1 other location - About 50 mins to fix
        app/lib/table_screen_patches/table_patch.rb on lines 337..349

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 43.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            def tableView(_, heightForFooterInSection: index)
              section = promotion_table_data.section(index)
              if section[:footer_view] || section[:footer].to_s.length > 0
                if section[:footer_view_height]
                  section[:footer_view_height]
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb and 1 other location - About 50 mins to fix
        app/lib/table_screen_patches/table_patch.rb on lines 301..313

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 43.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Method def_single_delegator has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          def def_single_delegator(accessor, method, ali = method)
            instance_eval do
              define_method("#{ali}") do |*args, &block|
                begin
                  instance_variable_get(accessor).__send__(method, *args, &block)
        Severity: Minor
        Found in app/lib/forwardable.rb - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method resized_image_of_name has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

            def  resized_image_of_name(img_file_name, square_size: height)
              @image_hash = {} unless @image_hash
              return @image_hash[img_file_name] if @image_hash[img_file_name]
              puts "[#{img_file_name}]から画像を読み込んで、UIImageを作ります。" if BW2.debug?
              @image_hash[img_file_name] =
        Severity: Minor
        Found in app/views/whats_next_button.rb - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method selected_status_of_color has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          def selected_status_of_color(color_sym)
            raise "Invalid argument type #{color_sym}" unless color_sym.is_a? Symbol
            numbers = numbers_of_color(color_sym)
            raise "Couldn't get Numbers for Color [#{color_sym}]" if numbers.empty?
            if numbers.inject(true){|result, num| result &&= status100.of_number(num)}
        Severity: Minor
        Found in app/screens/five_colors_screen.rb - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            def tableView(_, viewForHeaderInSection: index)
              section = promotion_table_data.section(index)
              view = section[:title_view]
              view = section[:title_view].new if section[:title_view].respond_to?(:new)
              view.on_load if view.respond_to?(:on_load)
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb and 1 other location - About 45 mins to fix
        app/lib/table_screen_patches/table_patch.rb on lines 328..334

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 39.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            def tableView(_, viewForFooterInSection: index)
              section = promotion_table_data.section(index)
              view = section[:footer_view]
              view = section[:footer_view].new if section[:footer_view].respond_to?(:new)
              view.on_load if view.respond_to?(:on_load)
        Severity: Minor
        Found in app/lib/table_screen_patches/table_patch.rb and 1 other location - About 45 mins to fix
        app/lib/table_screen_patches/table_patch.rb on lines 292..298

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 39.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          class << self
            def singers
              @singers ||= SINGERS_DATA.map{|hash| Singer.new(hash)}
            end
        
        
        Severity: Minor
        Found in app/models/singer.rb and 1 other location - About 40 mins to fix
        app/models/recite_mode.rb on lines 29..43

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 38.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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