README.md
# Behavioral
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Add behavior to individual objects and remove it later _while preserving the existing behavior_.
This is _similar_ to [Casting](http://rubygems.org/gems/casting) in that it adds and removes behaviors and preserves `self` but it's different in that you can still use `super` inside your methods.
## Usage
Add Behavioral to your classes to add new features or override existing ones. Later you may remove your behaviors:
```ruby
class Person
def initialize(name)
@name = name
end
attr_reader :name
include Behavioral
end
module Greeter
def hello
"Hello, I am #{self.name}"
end
def name
"The Greeter #{super}"
end
end
person = Person.new('Jim').with_behaviors(Greeter)
person.hello #=> "Hello, I am Jim"
person.without_behaviors(Greeter)
person.hello #=> NoMethodError
```
### This does not alter the ancestry
When you add behaviors, the methods are copied to the `singleton_class` of your object. Later, if you ask the object if it is of that type, the answer will be false.
```ruby
person = Person.new('Jim').with_behaviors(Greeter)
person.is_a?(Greeter) #=> false
#alternative
person = Person.new('Jim').extend(Greeter)
person.is_a?(Greeter) #=> true
```
## Installation
Add this line to your application's Gemfile:
gem 'behavioral'
And then execute:
$ bundle
Or install it yourself as:
$ gem install behavioral
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request