schahriar/supertask

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interface.js

Summary

Maintainability
B
4 hrs
Test Coverage

Function apply has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

    apply(name, context, args, callback) {
        
        // Check for mapped task
        if (!this.map.has(name)) {
            callback(new Error('Task not found!'));
Severity: Minor
Found in interface.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method 'apply' has a complexity of 13.
Open

    apply(name, context, args, callback) {
Severity: Minor
Found in interface.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function apply has 38 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    apply(name, context, args, callback) {
        
        // Check for mapped task
        if (!this.map.has(name)) {
            callback(new Error('Task not found!'));
Severity: Minor
Found in interface.js - About 1 hr to fix

    Avoid too many return statements within this function.
    Open

                    else return callback(new Error("Unknown error occurred. Failed to compile and execution was halted."));
    Severity: Major
    Found in interface.js - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

                      return callback(e);
      Severity: Major
      Found in interface.js - About 30 mins to fix

        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
        Open

                for (let key in task.context) {
        Severity: Minor
        Found in interface.js by eslint

        Require Guarding for-in (guard-for-in)

        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

        for (key in foo) {
            doSomething(key);
        }

        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

        Rule Details

        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

        Examples of incorrect code for this rule:

        /*eslint guard-for-in: "error"*/
        
        for (key in foo) {
            doSomething(key);
        }

        Examples of correct code for this rule:

        /*eslint guard-for-in: "error"*/
        
        for (key in foo) {
            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                doSomething(key);
            }
            if ({}.hasOwnProperty.call(foo, key)) {
                doSomething(key);
            }
        }

        Related Rules

        • [no-prototype-builtins](no-prototype-builtins.md)

        Further Reading

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