serge-web/serge-web

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client/src/Views/GameSetupNew.tsx

Summary

Maintainability
F
4 days
Test Coverage

Function AdminGameSetup has a Cognitive Complexity of 95 (exceeds 5 allowed). Consider refactoring.
Open

const AdminGameSetup: React.FC = () => {
  const dispatch = useDispatch()
  const { wargame, messageTypes }: { wargame: WargamesState, messageTypes: MessageTypes } = useSelector(({ wargame, messageTypes }: RootState) => ({ wargame, messageTypes }))

  const {
Severity: Minor
Found in client/src/Views/GameSetupNew.tsx - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function AdminGameSetup has 252 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const AdminGameSetup: React.FC = () => {
  const dispatch = useDispatch()
  const { wargame, messageTypes }: { wargame: WargamesState, messageTypes: MessageTypes } = useSelector(({ wargame, messageTypes }: RootState) => ({ wargame, messageTypes }))

  const {
Severity: Major
Found in client/src/Views/GameSetupNew.tsx - About 1 day to fix

    File GameSetupNew.tsx has 287 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /* eslint-disable @typescript-eslint/ban-ts-comment */
    import React, { useEffect } from 'react'
    import _ from 'lodash'
    import uniqid from 'uniqid'
    import { useSelector, useDispatch } from 'react-redux'
    Severity: Minor
    Found in client/src/Views/GameSetupNew.tsx - About 2 hrs to fix

      Function handleSaveForce has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        const handleSaveForce = (newForces: ForceData[]) => {
          const { selectedForce } = forces
          const { uniqid } = selectedForce as ForceData
          const newForceData = newForces.find(force => force.uniqid === uniqid)
          if (newForceData) {
      Severity: Minor
      Found in client/src/Views/GameSetupNew.tsx - About 1 hr to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

              if (empForceRoleNames.length > 0) {
                dispatch(addNotification(`A Role Name must be provided for: ${_.join(_.map(empForceRoleNames, empForceRoleName => empForceRoleName.forceName + '-' + empForceRoleName.roleName), ',')}`, 'warning'))
                return
              }
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 2 hrs to fix
        client/src/Views/GameSetupNew.tsx on lines 146..149

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 75.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

              if (dupForceRoleNames.length > 0) {
                dispatch(addNotification(`Duplicate passcodes for: ${_.join(_.map(dupForceRoleNames, dupForceRoleName => dupForceRoleName.forceName + '-' + dupForceRoleName.roleName), ',')}`, 'warning'))
                return
              }
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 2 hrs to fix
        client/src/Views/GameSetupNew.tsx on lines 140..143

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 75.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          const isUniqueForceName = (force: ForceData) => {
            const selectedForce = forces.selectedForce
            return isUniqueName({
              oldName: selectedForce as string,
              newName: force.name,
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 1 hr to fix
        client/src/Views/GameSetupNew.tsx on lines 101..109

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 70.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          const isUniqueChannelName = (channel: ChannelTypes) => {
            const selectedChannel = channels.selectedChannel
            return isUniqueName({
              oldName: selectedChannel as string,
              newName: channel.name,
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 1 hr to fix
        client/src/Views/GameSetupNew.tsx on lines 91..99

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 70.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          const onDeleteChannel = ({ uniqid }: { uniqid: string }) => {
            dispatch(modalAction.open('confirmDelete', { type: 'channel', data: uniqid }))
          }
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 1 hr to fix
        client/src/Views/GameSetupNew.tsx on lines 223..228

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 58.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          const onDeleteForce = ({ uniqid: data }: { uniqid: string }) => {
            dispatch(modalAction.open('confirmDelete', {
              type: 'force',
              data
            }))
        Severity: Major
        Found in client/src/Views/GameSetupNew.tsx and 1 other location - About 1 hr to fix
        client/src/Views/GameSetupNew.tsx on lines 242..244

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 58.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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