sethbrasile/ember-audio

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Showing 12 of 13 total issues

Function load has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  load(src) {
    const audioContext = this.audioContext;
    const _load = this._load.bind(this);
    const _loadFont = this._loadFont.bind(this);
    const _loadBeatTrack = this._loadBeatTrack.bind(this);
Severity: Minor
Found in addon/services/audio.js - About 1 hr to fix

    Function onPlaySet has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      onPlaySet(key) {
        const startingValues = this.startingValues;
        const exponentialValues = this.exponentialRampToValuesAtTime;
        const linearValues = this.linearRampToValuesAtTime;
        const valuesAtTime = this.setValuesAtTime;
    Severity: Minor
    Found in addon/classes/connection.js - About 1 hr to fix

      Function _initConnections has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        _initConnections: on('init', function () {
          const bufferSource = Connection.create({
            name: 'audioSource',
            createdOnPlay: true,
            source: 'audioContext',
      Severity: Minor
      Found in addon/mixins/connectable.js - About 1 hr to fix

        Function _initConnections has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          _initConnections: on('init', function () {
            const bufferSource = this._createBufferSource();
            const gain = this._createGainNode();
            const panner = this._createPannerNode();
            const destination = this._createDestinationNode();
        Severity: Minor
        Found in addon/classes/oscillator.js - About 1 hr to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if (stopAt === currentTime) {
                this.set('isPlaying', false);
              } else {
                later(() => this.set('isPlaying', false), (stopAt - currentTime) * 1000);
              }
          Severity: Major
          Found in addon/mixins/playable.js and 1 other location - About 1 hr to fix
          addon/mixins/playable.js on lines 191..195

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 55.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if (playAt === currentTime) {
                this.set('isPlaying', true);
              } else {
                later(() => this.set('isPlaying', true), (playAt - currentTime) * 1000);
              }
          Severity: Major
          Found in addon/mixins/playable.js and 1 other location - About 1 hr to fix
          addon/mixins/playable.js on lines 160..164

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 55.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function seek has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            seek(amount) {
              const duration = this.get('duration.raw');
          
              const moveToOffset = (offset) => {
                const isPlaying = this.isPlaying;
          Severity: Minor
          Found in addon/classes/sound.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            _markPlaying() {
              this.set('isPlaying', true);
              later(() => this.set('isPlaying', false), this.duration);
            },
          Severity: Minor
          Found in addon/classes/beat.js and 1 other location - About 35 mins to fix
          addon/classes/beat.js on lines 186..189

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            _markCurrentTimePlaying() {
              this.set('currentTimeIsPlaying', true);
              later(() => this.set('currentTimeIsPlaying', false), this.duration);
            },
          Severity: Minor
          Found in addon/classes/beat.js and 1 other location - About 35 mins to fix
          addon/classes/beat.js on lines 174..177

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            _initNotes: on('init', function () {
              if (!this.notes) {
                this.set('notes', A());
              }
            }),
          Severity: Minor
          Found in addon/classes/font.js and 1 other location - About 30 mins to fix
          addon/classes/layered-sound.js on lines 97..101

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            _initSounds: on('init', function () {
              if (!this.sounds) {
                this.set('sounds', A());
              }
            }),
          Severity: Minor
          Found in addon/classes/layered-sound.js and 1 other location - About 30 mins to fix
          addon/classes/font.js on lines 57..61

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function _createNode has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            _createNode(connection) {
              const { path, name, createdOnPlay, source, createCommand, node } =
                connection;
          
              if (node && !createdOnPlay) {
          Severity: Minor
          Found in addon/mixins/connectable.js - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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