examples/pending/netris/src/views/piece_view.rb
define_actor_view :piece_view do
draw do |target, x_off, y_off, z|
image = actor.do_or_do_not(:image)
if image
actor.blocks[actor.current_rotation].each do |b|
x = (BLOCK_SIZE * b[0]) + actor.x + x_off
y = (BLOCK_SIZE * b[1]) + actor.y + x_off
target.draw_image actor.image, x, y, 0
end
end
end
end