lib/gamebox/core/aabb_node.rb
Method insert_subtree
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
def insert_subtree(leaf)
if leaf?
new_node = AABBNode.new nil, nil, @bb.union_fast(leaf.bb)
new_node.a = self
new_node.b = leaf
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method disown_child
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
def disown_child(leaf)
value = other(leaf)
raise "Internal Error: Cannot replace child of a leaf." if @parent.leaf?
raise "Internal Error: AABBNode is not a child of parent." unless self == @parent.a || self == @parent.b
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"