shawn42/gamebox

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lib/gamebox/core/wrapped_screen.rb

Summary

Maintainability
C
1 day
Test Coverage

Method draw_rotated_image has 11 arguments (exceeds 4 allowed). Consider refactoring.
Open

  def draw_rotated_image(image, x, y, z, angle, center_x = 0.5, center_y = 0.5, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default)
Severity: Major
Found in lib/gamebox/core/wrapped_screen.rb - About 1 hr to fix

    Method draw_circle_filled has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def draw_circle_filled(cx,cy,r,color, z)
        c_color = convert_color(color)
    
        x1, y1 = 0, -r
        circ = 2 * Math::PI * r
    Severity: Minor
    Found in lib/gamebox/core/wrapped_screen.rb - About 1 hr to fix

      Method draw_image has 8 arguments (exceeds 4 allowed). Consider refactoring.
      Open

        def draw_image(image, x, y, z, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default)
      Severity: Major
      Found in lib/gamebox/core/wrapped_screen.rb - About 1 hr to fix

        Method draw_circle has 6 arguments (exceeds 4 allowed). Consider refactoring.
        Open

          def draw_circle(cx,cy,r,color, z, step=CIRCLE_STEP)
        Severity: Minor
        Found in lib/gamebox/core/wrapped_screen.rb - About 45 mins to fix

          Method draw_box has 6 arguments (exceeds 4 allowed). Consider refactoring.
          Open

            def draw_box(x1,y1,x2,y2,color, z)
          Severity: Minor
          Found in lib/gamebox/core/wrapped_screen.rb - About 45 mins to fix

            Method draw_line has 6 arguments (exceeds 4 allowed). Consider refactoring.
            Open

              def draw_line(x1,y1,x2,y2,color, z)
            Severity: Minor
            Found in lib/gamebox/core/wrapped_screen.rb - About 45 mins to fix

              Method fill has 6 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                def fill(x1,y1,x2,y2,color, z)
              Severity: Minor
              Found in lib/gamebox/core/wrapped_screen.rb - About 45 mins to fix

                Method draw_circle_filled has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                  def draw_circle_filled(cx,cy,r,color, z)
                Severity: Minor
                Found in lib/gamebox/core/wrapped_screen.rb - About 35 mins to fix

                  Method print has 5 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                    def print(text, x, y, z, font_style)
                  Severity: Minor
                  Found in lib/gamebox/core/wrapped_screen.rb - About 35 mins to fix

                    Method convert_color has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                      def convert_color(color)
                        return color if color.is_a? Gosu::Color
                        @colors ||= {}
                        c = @colors[color]
                        if c.nil?
                    Severity: Minor
                    Found in lib/gamebox/core/wrapped_screen.rb - About 25 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                        @screen.draw_quad \
                          cx - x1, cy - y1, c_color, cx + y1, cy + x1, c_color,
                          cx - y1, cy + x1, c_color, cx + x1, cy - y1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 80..82
                    lib/gamebox/core/wrapped_screen.rb on lines 83..85
                    lib/gamebox/core/wrapped_screen.rb on lines 86..88
                    lib/gamebox/core/wrapped_screen.rb on lines 89..91
                    lib/gamebox/core/wrapped_screen.rb on lines 94..96

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                          @screen.draw_quad \
                            cx + x1, cy + y1, c_color, cx + x2, cy + y2, c_color,
                            cx - x2, cy + y2, c_color, cx - x1, cy + y1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 83..85
                    lib/gamebox/core/wrapped_screen.rb on lines 86..88
                    lib/gamebox/core/wrapped_screen.rb on lines 89..91
                    lib/gamebox/core/wrapped_screen.rb on lines 94..96
                    lib/gamebox/core/wrapped_screen.rb on lines 97..99

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                          @screen.draw_quad \
                            cx - x1, cy - y1, c_color, cx - x2, cy - y2, c_color,
                            cx + x2, cy - y2, c_color, cx + x1, cy - y1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 80..82
                    lib/gamebox/core/wrapped_screen.rb on lines 86..88
                    lib/gamebox/core/wrapped_screen.rb on lines 89..91
                    lib/gamebox/core/wrapped_screen.rb on lines 94..96
                    lib/gamebox/core/wrapped_screen.rb on lines 97..99

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                        @screen.draw_quad \
                          cx + x1, cy + y1, c_color, cx - y1, cy - x1, c_color,
                          cx + y1, cy - x1, c_color, cx - x1, cy + y1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 80..82
                    lib/gamebox/core/wrapped_screen.rb on lines 83..85
                    lib/gamebox/core/wrapped_screen.rb on lines 86..88
                    lib/gamebox/core/wrapped_screen.rb on lines 89..91
                    lib/gamebox/core/wrapped_screen.rb on lines 97..99

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                          @screen.draw_quad \
                            cx + y1, cy + x1, c_color, cx + y2, cy + x2, c_color,
                            cx - y2, cy + x2, c_color, cx - y1, cy + x1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 80..82
                    lib/gamebox/core/wrapped_screen.rb on lines 83..85
                    lib/gamebox/core/wrapped_screen.rb on lines 89..91
                    lib/gamebox/core/wrapped_screen.rb on lines 94..96
                    lib/gamebox/core/wrapped_screen.rb on lines 97..99

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                          @screen.draw_quad \
                            cx - y1, cy - x1, c_color, cx - y2, cy - x2, c_color,
                            cx + y2, cy - x2, c_color, cx + y1, cy - x1, c_color, z
                    Severity: Major
                    Found in lib/gamebox/core/wrapped_screen.rb and 5 other locations - About 25 mins to fix
                    lib/gamebox/core/wrapped_screen.rb on lines 80..82
                    lib/gamebox/core/wrapped_screen.rb on lines 83..85
                    lib/gamebox/core/wrapped_screen.rb on lines 86..88
                    lib/gamebox/core/wrapped_screen.rb on lines 94..96
                    lib/gamebox/core/wrapped_screen.rb on lines 97..99

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 31.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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