shopinvader/odoo-shopinvader

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shopinvader/wizards/shopinvader_category_binding_wizard.py

Summary

Maintainability
B
5 hrs
Test Coverage

Function action_bind_categories has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def action_bind_categories(self):
        for wizard in self.with_context(active_test=False):
            if wizard.child_autobinding:
                for categ_id in wizard.product_category_ids:
                    childs_cat = self.env["product.category"].search(
Severity: Minor
Found in shopinvader/wizards/shopinvader_category_binding_wizard.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _bind_categories has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def _bind_categories(self, backend, lang, categories, parent_ids=None):
        """
        This method is used to bind all categories recursively starting
        from the higher level to the lower one
        :param backend: backend on which we need to bind categories
Severity: Minor
Found in shopinvader/wizards/shopinvader_category_binding_wizard.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @api.model
    def default_get(self, fields_list):
        result = super(ShopinvaderCategoryBindingWizard, self).default_get(
            fields_list
        )
Severity: Major
Found in shopinvader/wizards/shopinvader_category_binding_wizard.py and 1 other location - About 3 hrs to fix
shopinvader/wizards/shopinvader_category_unbinding_wizard.py on lines 20..30

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 62.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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