demos/fractals/fractal_map.rb
require 'map'
require 'game_settings'
require_relative 'fractal'
class FractalMap < Map
def initialize(game)
super(game)
@allow_updates = false
@mutex = Mutex.new
@layer_manager.append_to([Fractal.new], :foreground)
end
# defines how user input should be handled to update the game state.
def process_event(message)
end
# defines how thicker should update this map.
def process_ticker
end
end