Showing 30 of 30 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
@main_frame.add_mouse_listener MouseListener.impl { |name, event|
# key_debugger("MouseListener", name, event)
offsets = GameSettings.canvas_offsets
x = event.getX-offsets[0]/2
y = event.getY-offsets[1]/2
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method draw_rectangle_at
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def draw_rectangle_at(g, x0, y0, x1, y1, color)
Method draw_rectangle_at
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def draw_rectangle_at(g, x0, y0, x1, y1, color)
Method draw_rectangle_for
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def draw_rectangle_for(canvas, x0, y0, x1, y1)
Method transform_pixel_to_range
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def transform_pixel_to_range(min_a, max_a, min_e, max_e, x)
Method update_height_lvl
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def update_height_lvl
@mutex.synchronize do
if (@current_height_lvl <= JUMP_STEP_HEIGHT) && !@top_reached
@current_height_lvl = @current_height_lvl + 1
@gestalt.translate_by(Point2f.new(@steps_to_walk, -JUMP_STEP_HEIGHT))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_fractal_pixel_at
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def draw_fractal_pixel_at(graphics, p_x, p_y, zoom_lvl)
# transform pixel coordinates to normalized coordinates
sq_zoom_lvl = Math.sqrt(zoom_lvl)
zoomed_x_min = -2.5 / sq_zoom_lvl
zoomed_x_max = 1.0 / sq_zoom_lvl
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_event
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def process_event(message)
case message.type
when D_KEY
@shape.move_by(Point2f.new(1,0), :move_sidewards)
when A_KEY
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def handle_update(new_pp, pp, del)
if hist_chest?(new_pp)
unless hit_wall?(Point2f.new(@chest.value.x+del.x, @chest.value.y+del.y))
set_entities(@chest.value.x+del.x, @chest.value.y+del.y)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_i
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def to_i
if border?
2
elsif floor?
3
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"