simplay/bofrev

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Showing 30 of 30 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @main_frame.add_mouse_listener MouseListener.impl { |name, event|
      # key_debugger("MouseListener", name, event)
      offsets = GameSettings.canvas_offsets
      x = event.getX-offsets[0]/2
      y = event.getY-offsets[1]/2
Severity: Minor
Found in src/view.rb and 1 other location - About 55 mins to fix
src/view.rb on lines 43..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method draw_rectangle_at has 6 arguments (exceeds 4 allowed). Consider refactoring.
Open

  def draw_rectangle_at(g, x0, y0, x1, y1, color)
Severity: Minor
Found in demos/fractals/fractal.rb - About 45 mins to fix

    Method draw_rectangle_at has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

      def draw_rectangle_at(g, x0, y0, x1, y1, color)
    Severity: Minor
    Found in src/game_field.rb - About 45 mins to fix

      Method draw_rectangle_for has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

        def draw_rectangle_for(canvas, x0, y0, x1, y1)
      Severity: Minor
      Found in src/drawables/quadratic_hull_shape.rb - About 35 mins to fix

        Method transform_pixel_to_range has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

          def transform_pixel_to_range(min_a, max_a, min_e, max_e, x)
        Severity: Minor
        Found in demos/fractals/fractal.rb - About 35 mins to fix

          Method update_height_lvl has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

            def update_height_lvl
              @mutex.synchronize do
                if (@current_height_lvl <= JUMP_STEP_HEIGHT) && !@top_reached
                  @current_height_lvl = @current_height_lvl + 1
                  @gestalt.translate_by(Point2f.new(@steps_to_walk, -JUMP_STEP_HEIGHT))
          Severity: Minor
          Found in src/game_player.rb - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method draw_fractal_pixel_at has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

            def draw_fractal_pixel_at(graphics, p_x, p_y, zoom_lvl)
              # transform pixel coordinates to normalized coordinates
              sq_zoom_lvl = Math.sqrt(zoom_lvl)
              zoomed_x_min = -2.5 / sq_zoom_lvl
              zoomed_x_max = 1.0 / sq_zoom_lvl
          Severity: Minor
          Found in demos/fractals/fractal.rb - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method process_event has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            def process_event(message)
              case message.type
              when D_KEY
                @shape.move_by(Point2f.new(1,0), :move_sidewards)
              when A_KEY
          Severity: Minor
          Found in demos/tetris/tetris_map.rb - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method handle_update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            def handle_update(new_pp, pp, del)
          
              if hist_chest?(new_pp)
                unless hit_wall?(Point2f.new(@chest.value.x+del.x, @chest.value.y+del.y))
                  set_entities(@chest.value.x+del.x, @chest.value.y+del.y)
          Severity: Minor
          Found in demos/sokoban/sokoban_map.rb - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method to_i has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            def to_i
              if border?
                2
              elsif floor?
                3
          Severity: Minor
          Found in src/game_field.rb - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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