Method dispatchKeyEventPreIme
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean dispatchKeyEventPreIme(KeyEvent event)
{
if (mPromptOptions.getBackButtonDismissEnabled()
&& event.getKeyCode() == KeyEvent.KEYCODE_BACK)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onTouchEvent
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean onTouchEvent(MotionEvent event)
{
final float x = event.getX();
final float y = event.getY();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prepare
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
void prepare()
{
final View targetRenderView = mView.mPromptOptions.getTargetRenderView();
if (targetRenderView == null)
{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onDraw
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void onDraw(final Canvas canvas)
{
if (mClipToBounds)
{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"