sjwall/MaterialTapTargetPrompt

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library/src/main/java/uk/co/samuelwall/materialtaptargetprompt/MaterialTapTargetPrompt.java

Summary

Maintainability
B
4 hrs
Test Coverage

Method dispatchKeyEventPreIme has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

        @Override
        public boolean dispatchKeyEventPreIme(KeyEvent event)
        {
            if (mPromptOptions.getBackButtonDismissEnabled()
                    && event.getKeyCode() == KeyEvent.KEYCODE_BACK)

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method onTouchEvent has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

        @Override
        public boolean onTouchEvent(MotionEvent event)
        {
            final float x = event.getX();
            final float y = event.getY();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method prepare has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    void prepare()
    {
        final View targetRenderView = mView.mPromptOptions.getTargetRenderView();
        if (targetRenderView == null)
        {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method onDraw has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        @Override
        public void onDraw(final Canvas canvas)
        {
            if (mClipToBounds)
            {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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