Method render_pdf
has a Cognitive Complexity of 64 (exceeds 5 allowed). Consider refactoring. Open
def render_pdf(options, filename, cache_filename = nil, user = nil)
@options = options
@options = {} if @options.nil?
@options.reverse_merge!({
user: nil,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_pdf
has 155 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_pdf(options, filename, cache_filename = nil, user = nil)
@options = options
@options = {} if @options.nil?
@options.reverse_merge!({
user: nil,
File calendar_renderer.rb
has 361 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'csv'
class CalendarRenderer
include GriffinPdf
include GriffinMarkdown
Method render_ics
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def render_ics(options, filename, cache_filename = nil)
@options = options
@options = {} if options.nil?
@options.reverse_merge!({
calendar_name: "Pennsic #{Pennsic.year} Master Schedule",
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_topic_list
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def render_topic_list(pdf, instructables)
pdf.move_down 8 unless pdf.cursor == pdf.bounds.top
pdf.font_size 14
pdf.text instructables.first.topic
pdf.font_size PDF_FONT_SIZE
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_ics
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_ics(options, filename, cache_filename = nil)
@options = options
@options = {} if options.nil?
@options.reverse_merge!({
calendar_name: "Pennsic #{Pennsic.year} Master Schedule",
Method render_xlsx
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_xlsx(options, filename)
@options = options
@options = {} if @options.nil?
p = Axlsx::Package.new
Method render_topic_list
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_topic_list(pdf, instructables)
pdf.move_down 8 unless pdf.cursor == pdf.bounds.top
pdf.font_size 14
pdf.text instructables.first.topic
pdf.font_size PDF_FONT_SIZE
Method render_csv
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_csv(options, filename)
@options = options
@options = {} if @options.nil?
column_names = %w(
Method render_csv
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def render_csv(options, filename)
@options = options
@options = {} if @options.nil?
column_names = %w(
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method materials_and_handout_content
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def materials_and_handout_content(instructable)
materials = []
handout = []
handout << "limit: #{instructable.handout_limit}" if instructable.handout_limit
materials << "limit: #{instructable.material_limit}" if instructable.material_limit
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
def materials_and_handout_content(instructable)
materials = []
handout = []
handout << "limit: #{instructable.handout_limit}" if instructable.handout_limit
materials << "limit: #{instructable.material_limit}" if instructable.material_limit
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 80.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
pdf.font_families.update(
'Arial' => {
normal: Rails.root.join('app', 'assets', 'fonts', 'Arial.ttf'),
bold: Rails.root.join('app', 'assets', 'fonts', 'Arial Bold.ttf'),
italic: Rails.root.join('app', 'assets', 'fonts', 'Arial Italic.ttf'),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76