skywarth/Fenrir-wolfpack-simulator

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modules/modifiers.js

Summary

Maintainability
F
3 days
Test Coverage

Function calculateAlphaPoints has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring.
Open

function calculateAlphaPoints(){
    for(let i=1;i<wolves.length;i++)
    {
        //age, diseases, anatomic sizes, marks, characteristics,
        let alphaP=100;
Severity: Minor
Found in modules/modifiers.js - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function calculateAlphaPoints has 72 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function calculateAlphaPoints(){
    for(let i=1;i<wolves.length;i++)
    {
        //age, diseases, anatomic sizes, marks, characteristics,
        let alphaP=100;
Severity: Major
Found in modules/modifiers.js - About 2 hrs to fix

    Function calculateBiomeBasedHuntSuccesChance has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
    Open

    function calculateBiomeBasedHuntSuccesChance(){
    
    
        for(let i=1;i<wolves.length;i++)
        {
    Severity: Minor
    Found in modules/modifiers.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function calculateBiomeBasedHuntSuccesChance has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function calculateBiomeBasedHuntSuccesChance(){
    
    
        for(let i=1;i<wolves.length;i++)
        {
    Severity: Minor
    Found in modules/modifiers.js - About 1 hr to fix

      Function calculateActiveClimateBasedBiasHuntChance has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

      function calculateActiveClimateBasedBiasHuntChance(){
      
          if(currentWeatherEvent==="tornado"){
          activeClimateBasedBiasHuntChance=0;
          }
      Severity: Minor
      Found in modules/modifiers.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

              else if((wolves[i].definitiveFields.familySet.name==="arctic" || wolves[i].definitiveFields.familySet.name==="taiga")  && (environment.biome.name==="arctic" || environment.biome.name==="taiga"))
              {
                  biomeBasedHuntSuccessChance+=(30/wolves.length);
              }
      
      
      Severity: Major
      Found in modules/modifiers.js and 3 other locations - About 2 hrs to fix
      modules/modifiers.js on lines 16..31
      modules/modifiers.js on lines 21..31
      modules/modifiers.js on lines 25..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

              else if((wolves[i].definitiveFields.familySet.name==="tundra" || wolves[i].definitiveFields.familySet.name==="plains")  && (environment.biome.name==="tundra" || environment.biome.name==="plains"))
              {
                  biomeBasedHuntSuccessChance+=(30/wolves.length);
              }
              else{
      Severity: Major
      Found in modules/modifiers.js and 3 other locations - About 2 hrs to fix
      modules/modifiers.js on lines 11..31
      modules/modifiers.js on lines 16..31
      modules/modifiers.js on lines 21..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

              else if((wolves[i].definitiveFields.familySet.name==="forest" || wolves[i].definitiveFields.familySet.name==="jungle")  && (environment.biome.name==="forest" || environment.biome.name==="jungle"))
              {
                  biomeBasedHuntSuccessChance+=(30/wolves.length);
              }
      
      
      Severity: Major
      Found in modules/modifiers.js and 3 other locations - About 2 hrs to fix
      modules/modifiers.js on lines 11..31
      modules/modifiers.js on lines 21..31
      modules/modifiers.js on lines 25..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

              else if((wolves[i].definitiveFields.familySet.name==="tundra" || wolves[i].definitiveFields.familySet.name==="plains")  && (environment.biome.name==="tundra" || environment.biome.name==="plains"))
              {
                  biomeBasedHuntSuccessChance+=(30/wolves.length);
              }
              else if((wolves[i].definitiveFields.familySet.name==="tundra" || wolves[i].definitiveFields.familySet.name==="plains")  && (environment.biome.name==="tundra" || environment.biome.name==="plains"))
      Severity: Major
      Found in modules/modifiers.js and 3 other locations - About 2 hrs to fix
      modules/modifiers.js on lines 11..31
      modules/modifiers.js on lines 16..31
      modules/modifiers.js on lines 25..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 78.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  if(wolves[i].definitiveFields.wolfAnatomicSizes.foreLegHeight>wolves[l].definitiveFields.wolfAnatomicSizes.foreLegHeight){
                      alphaP+=2;
                  }
                  else if(wolves[i].definitiveFields.wolfAnatomicSizes.foreLegHeight===wolves[l].definitiveFields.wolfAnatomicSizes.foreLegHeight){
                      //same wolf
      Severity: Major
      Found in modules/modifiers.js and 1 other location - About 1 hr to fix
      modules/modifiers.js on lines 155..163

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  if(wolves[i].definitiveFields.wolfAnatomicSizes.skullDiameter>wolves[l].definitiveFields.wolfAnatomicSizes.skullDiameter){
                      alphaP+=2;
                  }
                  else if(wolves[i].definitiveFields.wolfAnatomicSizes.skullDiameter===wolves[l].definitiveFields.wolfAnatomicSizes.skullDiameter){
                      //same wolf
      Severity: Major
      Found in modules/modifiers.js and 1 other location - About 1 hr to fix
      modules/modifiers.js on lines 173..181

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                  if(wolves[i].definitiveFields.strMark>wolves[l].definitiveFields.strMark){
                      alphaP+=5;
                  }
                  else if(wolves[i].definitiveFields.strMark===wolves[l].definitiveFields.strMark){
                      //same wolf
      Severity: Major
      Found in modules/modifiers.js and 2 other locations - About 40 mins to fix
      modules/modifiers.js on lines 143..151
      modules/modifiers.js on lines 204..212

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                  if(wolves[i].definitiveFields.age>wolves[l].definitiveFields.age){
                      alphaP+=5;
                  }
                  else if(wolves[i].definitiveFields.age===wolves[l].definitiveFields.age){
                      //same wolf
      Severity: Major
      Found in modules/modifiers.js and 2 other locations - About 40 mins to fix
      modules/modifiers.js on lines 186..194
      modules/modifiers.js on lines 204..212

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

                  if(wolves[i].definitiveFields.intMark>wolves[l].definitiveFields.intMark){
                      alphaP+=2;
                  }
                  else if(wolves[i].definitiveFields.intMark===wolves[l].definitiveFields.intMark){
                      //same wolf
      Severity: Major
      Found in modules/modifiers.js and 2 other locations - About 40 mins to fix
      modules/modifiers.js on lines 143..151
      modules/modifiers.js on lines 186..194

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 49.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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