sladebot/redis-cache-sequelize

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Function has a complexity of 7.
Open

    CacheStore.prototype.generateKey = function (options) {
Severity: Minor
Found in lib/index.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function setCache has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    CacheStore.prototype.setCache =  function(_data, options) {
      options = options || {}
      if(!this.cachingEnabled) {
       return new Promise(function(resolve, reject ){
         return resolve();
Severity: Minor
Found in lib/index.js - About 1 hr to fix

    Function searchPattern has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        CacheStore.prototype.searchPattern = function searchPattern(options) {
          options = options || {}
          var key = this.generatePatternKey(options);
          if(!options.pattern && !options.id)
            throw new Error("Please provide a pattern & id to search keys with");
    Severity: Minor
    Found in lib/index.js - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function generateKey has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        CacheStore.prototype.generateKey = function (options) {
          options = options || {}
          if(options.expire_all) {
            return (this.namespace + "::" + this.modelName.name.toString() + "*")
          }
    Severity: Minor
    Found in lib/index.js - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          } else if(options.all && options.id) {
            return (this.namespace + '::' + this.modelName.name.toString() + "*" + options.id);
          } else if (options.id) {
            return (this.namespace + '::' + this.modelName.name.toString() + '::' + options.id);
          } else {
    Severity: Minor
    Found in lib/index.js and 1 other location - About 35 mins to fix
    lib/index.js on lines 97..101

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          } else if (options.id) {
            return (this.namespace + '::' + this.modelName.name.toString() + '::' + options.id);
          } else {
            throw new Error("Key options not recognised")
          }
    Severity: Minor
    Found in lib/index.js and 1 other location - About 35 mins to fix
    lib/index.js on lines 95..101

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function setCache has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        CacheStore.prototype.setCache =  function(_data, options) {
          options = options || {}
          if(!this.cachingEnabled) {
           return new Promise(function(resolve, reject ){
             return resolve();
    Severity: Minor
    Found in lib/index.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Don't use process.exit(); throw an error instead.
    Open

                process.exit();
    Severity: Minor
    Found in gulpfile.js by eslint

    Disallow process.exit() (no-process-exit)

    The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

    if (somethingBadHappened) {
        console.error("Something bad happened!");
        process.exit(1);
    }

    This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

    if (somethingBadHappened) {
        throw new Error("Something bad happened!");
    }

    By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

    Rule Details

    This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

    Examples of incorrect code for this rule:

    /*eslint no-process-exit: "error"*/
    
    process.exit(1);
    process.exit(0);

    Examples of correct code for this rule:

    /*eslint no-process-exit: "error"*/
    
    Process.exit();
    var exit = process.exit;

    When Not To Use It

    There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

    Don't use process.exit(); throw an error instead.
    Open

                process.exit(1);
    Severity: Minor
    Found in gulpfile.js by eslint

    Disallow process.exit() (no-process-exit)

    The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

    if (somethingBadHappened) {
        console.error("Something bad happened!");
        process.exit(1);
    }

    This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

    if (somethingBadHappened) {
        throw new Error("Something bad happened!");
    }

    By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

    Rule Details

    This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

    Examples of incorrect code for this rule:

    /*eslint no-process-exit: "error"*/
    
    process.exit(1);
    process.exit(0);

    Examples of correct code for this rule:

    /*eslint no-process-exit: "error"*/
    
    Process.exit();
    var exit = process.exit;

    When Not To Use It

    There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

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