Showing 436 of 436 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (off > chart.plotWidth) {
if (align === 'left') {
options.align = 'right';
} else {
options.x = chart.plotWidth - off;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function setState
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
setState: function (state) {
var series = this,
options = series.options,
graph = series.graph,
graphNeg = series.graphNeg,
Function destroy
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
destroy: function () {
var point = this,
series = point.series,
chart = series.chart,
hoverPoints = chart.hoverPoints,
Function pan
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
pan: function (e, panning) {
var chart = this,
hoverPoints = chart.hoverPoints,
doRedraw;
Function render
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
render: function () {
var values = this.values,
target = this.target,
regionShapes = this.regionShapes,
shapes, ids, i, j;
Function query
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
opts.query = this.bind(function (query) {
var data = { results: [], more: false },
term = query.term,
children, firstChild, process;
Function renderSlice
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderSlice: function (valuenum, highlight) {
var target = this.target,
options = this.options,
radius = this.radius,
borderWidth = options.get('borderWidth'),
Function callback
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
callback: this.bind(function (data) {
var def; // default choice
// ignore a response if the select2 has been closed before it was received
if (!this.opened()) return;
Function renderRegion
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderRegion: function (valuenum, highlight) {
var values = this.values,
options = this.options,
target = this.target,
canvasHeight, height, halfHeight,
Function pinchTranslateDirection
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
pinchTranslateDirection: function (horiz, pinchDown, touches, transform, selectionMarker, clip, lastValidTouch, forcedScale) {
Function pinchTranslate
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
pinchTranslate: function (zoomHor, zoomVert, pinchDown, touches, transform, selectionMarker, clip, lastValidTouch) {
Consider simplifying this complex logical expression. Open
if (stacking && series.visible && stack && stack[xValue]) {
pointStack = stack[xValue];
stackValues = pointStack.points[series.index];
yBottom = stackValues[0];
Function getLabelPosition
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
getLabelPosition: function (x, y, label, horiz, labelOptions, tickmarkOffset, index, step) {
Function _drawPieSlice
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
_drawPieSlice: function (shapeid, x, y, radius, startAngle, endAngle, lineColor, fillColor) {
Function _drawPieSlice
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
_drawPieSlice: function (shapeid, x, y, radius, startAngle, endAngle, lineColor, fillColor) {
Method construct_conditions
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def construct_conditions
if criterium.mapping and criterium.mapping.source != source
# This is get Age at SHHS2 against SHHS1 (linked search)
# GENERATE LINKED SQL
# 1) Get the Source Join between criterium.mapping.source and source
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if strata_results_size > 0
body_row[index] = (include_html ? color_for_number((filtered_results.size.to_f / strata_results_size * 100), "#{(filtered_results.size.to_f / strata_results_size * 100).round(1)}%") : "#{(filtered_results.size.to_f / strata_results_size * 100).round(1)}%")
else
body_row[index] = "---"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if orig_results_size > 0
body_row[index] = (include_html ? color_for_number((filtered_results.size.to_f / orig_results_size * 100), "#{(filtered_results.size.to_f / orig_results_size * 100).round(1)}%") : "#{(filtered_results.size.to_f / orig_results_size * 100).round(1)}%")
else
body_row[index] = "---"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method recent_activity
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def recent_activity(past_time)
return '' unless past_time.kind_of?(Time)
time_ago_in_words(past_time)
seconds_ago = (Time.now - past_time)
color = if seconds_ago < 60.minute then "#6DD1EC"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method total_records_count
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def total_records_count
total_records_found = 0
@overall_totals = {}
@overall_errors = {}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"