lib/modules/Friends/Models/FriendShipController.php
<?php
/**
* ########################################################################################
* ## CUNITY(R) V2.0 - An open source social network / "your private social network" ##
* ########################################################################################
* ## Copyright (C) 2011 - 2015 Smart In Media GmbH & Co. KG ##
* ## CUNITY(R) is a registered trademark of Dr. Martin R. Weihrauch ##
* ## http://www.cunity.net ##
* ## ##
* ########################################################################################.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or any later version.
*
* 1. YOU MUST NOT CHANGE THE LICENSE FOR THE SOFTWARE OR ANY PARTS HEREOF! IT MUST REMAIN AGPL.
* 2. YOU MUST NOT REMOVE THIS COPYRIGHT NOTES FROM ANY PARTS OF THIS SOFTWARE!
* 3. NOTE THAT THIS SOFTWARE CONTAINS THIRD-PARTY-SOLUTIONS THAT MAY EVENTUALLY NOT FALL UNDER (A)GPL!
* 4. PLEASE READ THE LICENSE OF THE CUNITY SOFTWARE CAREFULLY!
*
* You should have received a copy of the GNU Affero General Public License
* along with this program (under the folder LICENSE).
* If not, see <http://www.gnu.org/licenses/>.
*
* If your software can interact with users remotely through a computer network,
* you have to make sure that it provides a way for users to get its source.
* For example, if your program is a web application, its interface could display
* a "Source" link that leads users to an archive of the code. There are many ways
* you could offer source, and different solutions will be better for different programs;
* see section 13 of the GNU Affero General Public License for the specific requirements.
*
* #####################################################################################
*/
namespace Cunity\Friends\Models;
use Cunity\Core\Exceptions\Exception;
use Cunity\Core\Helper\UserHelper;
use Cunity\Core\Request\Get;
use Cunity\Core\Request\Post;
use Cunity\Core\Request\Session;
use Cunity\Core\View\Ajax\View;
use Cunity\Friends\Helper\RelationShipHelper;
use Cunity\Notifications\Models\Notifier;
/**
* Class FriendShipController.
*/
class FriendShipController
{
/**
*
*/
public function __construct()
{
if (method_exists($this, Get::get('action'))) {
call_user_func([$this, Get::get('action')]);
}
}
/**
*
*/
private function add()
{
UserHelper::breakOnMissingUserId();
$notification = new Notifier();
$notification->notify(Session::get('user')->userid, Post::get('userid'), 'confirmfriend', 'index.php?m=confirmfriend&action='.Post::get('userid'));
$relations = new Db\Table\Relationships();
$res = $relations->insert(['sender' => Session::get('user')->userid, 'receiver' => Post::get('userid'), 'status' => 1]);
if ($res) {
$view = new View($res !== false);
$view->sendResponse();
}
}
/**
*
*/
private function block()
{
RelationShipHelper::block();
}
/**
*
*/
private function confirm()
{
RelationShipHelper::confirm(true);
}
/**
*
*/
private function remove()
{
RelationShipHelper::remove();
}
/**
*
*/
private function change()
{
RelationShipHelper::change();
}
/**
* @throws Exception
*/
private function loadData()
{
RelationShipHelper::loadData();
}
/**
*
*/
private function load()
{
$relations = new Db\Table\Relationships();
$userid = (Post::get('userid') == 0) ? Session::get('user')->userid : Post::get('userid');
$view = new View(true);
$view->addData(['result' => $relations->getFullFriendList('>1', $userid)]);
$view->sendResponse();
}
}