lib/modules/Likes/Models/Likes.php
<?php
/**
* ########################################################################################
* ## CUNITY(R) V2.0 - An open source social network / "your private social network" ##
* ########################################################################################
* ## Copyright (C) 2011 - 2015 Smart In Media GmbH & Co. KG ##
* ## CUNITY(R) is a registered trademark of Dr. Martin R. Weihrauch ##
* ## http://www.cunity.net ##
* ## ##
* ########################################################################################.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or any later version.
*
* 1. YOU MUST NOT CHANGE THE LICENSE FOR THE SOFTWARE OR ANY PARTS HEREOF! IT MUST REMAIN AGPL.
* 2. YOU MUST NOT REMOVE THIS COPYRIGHT NOTES FROM ANY PARTS OF THIS SOFTWARE!
* 3. NOTE THAT THIS SOFTWARE CONTAINS THIRD-PARTY-SOLUTIONS THAT MAY EVENTUALLY NOT FALL UNDER (A)GPL!
* 4. PLEASE READ THE LICENSE OF THE CUNITY SOFTWARE CAREFULLY!
*
* You should have received a copy of the GNU Affero General Public License
* along with this program (under the folder LICENSE).
* If not, see <http://www.gnu.org/licenses/>.
*
* If your software can interact with users remotely through a computer network,
* you have to make sure that it provides a way for users to get its source.
* For example, if your program is a web application, its interface could display
* a "Source" link that leads users to an archive of the code. There are many ways
* you could offer source, and different solutions will be better for different programs;
* see section 13 of the GNU Affero General Public License for the specific requirements.
*
* #####################################################################################
*/
namespace Cunity\Likes\Models;
use Cunity\Core\Request\Post;
use Cunity\Core\View\Ajax\View;
use Cunity\Gallery\Models\Process;
/**
* Class Likes.
*/
class Likes
{
/**
* @var Db\Table\Likes
*/
private $table;
/**
* @var View
*/
private $view;
/**
* @param $action
*/
public function __construct($action)
{
$this->view = new View();
if (Post::get('ref_name') === null || Post::get('ref_id') === null) {
$this->view->setStatus(false);
} else {
$this->table = new Db\Table\Likes();
if (method_exists($this, $action)) {
call_user_func([$this, $action]);
}
}
$this->view->sendResponse();
}
/**
*
*/
private function like()
{
$res = $this->table->like(Post::get('ref_id'), Post::get('ref_name'));
$this->view->setStatus($res !== false);
if (Post::get('ref_name') == 'image') {
new Process('loadImage', Post::get('ref_id'));
}
}
/**
*
*/
private function dislike()
{
$res = $this->table->dislike(Post::get('ref_id'), Post::get('ref_name'));
$this->view->setStatus($res !== false);
if (Post::get('ref_name') === 'image') {
new Process('loadImage', Post::get('ref_id'));
}
}
/**
*
*/
private function unlike()
{
$res = $this->table->unlike(Post::get('ref_id'), Post::get('ref_name'));
$this->view->setStatus($res !== false);
if (Post::get('ref_name') == 'image') {
new Process('loadImage', Post::get('ref_id'));
}
}
/**
*
*/
private function get()
{
$res = $this->table->getLikes(Post::get('ref_id'), Post::get('ref_name'), Post::get('dislike'));
$this->view->setStatus($res !== false);
$this->view->addData(['likes' => $res]);
}
}