Showing 353 of 353 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const DefaultEvents: EventGroup = [
SnowplowEvent.READY,
MediaEvent.PAUSE,
MediaEvent.PLAY,
MediaEvent.SEEKED,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const DefaultEvents: EventGroup = [
YTEvent.READY,
YTState.PAUSED,
YTState.PLAYING,
YTState.ENDED,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
if (
plugins.optimizely &&
(optimizelySummary ||
optimizelyExperiments ||
optimizelyStates ||
Function _run
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function _run() {
const [nodePath /* Ex: /bin/node */, scriptPath /* /repo/common/scripts/install-run-rush.js */, ...packageBinArgs /* [build, --to, myproject] */] = process.argv;
// Detect if this script was directly invoked, or if the install-run-rushx script was invokved to select the
// appropriate binary inside the rush package to run
const scriptName = path.basename(scriptPath);
Function processClick
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function processClick(tracker: BrowserTracker, sourceElement: Element, context?: DynamicContext | null) {
let parentElement, tag, elementId, elementClasses, elementTarget, elementContent;
while (
(parentElement = sourceElement.parentElement) !== null &&
Function track
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function track(
pb: PayloadBuilder,
context?: Array<SelfDescribingJson> | null,
timestamp?: Timestamp | null
): Payload {
Function enableMediaTracking
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function enableMediaTracking(args: { id: string; options?: MediaTrackingOptions }) {
const conf: TrackingOptions = trackingOptionsParser(args.id, args.options);
// Some events have additional effects/need to perform checks before running mediaPlayerEvent
const eventsWithOtherFunctions: Record<string, Function> = {
Function _resolvePackageVersion
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function _resolvePackageVersion(logger, rushCommonFolder, { name, version }) {
if (!version) {
version = '*'; // If no version is specified, use the latest version
}
if (version.match(/^[a-zA-Z0-9\-\+\.]+$/)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function WebVitalsPlugin
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export function WebVitalsPlugin(pluginOptions: WebVitalsPluginOptions = defaultPluginOptions): BrowserPlugin {
const webVitalsObject: Record<string, unknown> = {};
const options = { ...defaultPluginOptions, ...pluginOptions };
let trackerId: string;
let webVitalsScript: HTMLScriptElement | undefined;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function FocalMeterPlugin
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export function FocalMeterPlugin(): BrowserPlugin {
let LOG: Logger;
let lastUserId: string | undefined | null;
let trackerId: string;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function gotEmitter
has 10 arguments (exceeds 4 allowed). Consider refactoring. Open
endpoint: string,
protocol: HttpProtocol = HttpProtocol.HTTPS,
port?: number,
method?: HttpMethod,
bufferSize?: number,
Function payloadBuilder
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export function payloadBuilder(): PayloadBuilder {
const dict: Payload = {},
allJson: EventJson = [],
jsonForProcessing: EventJson = [],
contextEntitiesForProcessing: SelfDescribingJson[] = [];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _run
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function _run() {
const [nodePath /* Ex: /bin/node */, scriptPath /* /repo/common/scripts/install-run-rush.js */, ...packageBinArgs /* [build, --to, myproject] */] = process.argv;
// Detect if this script was directly invoked, or if the install-run-rushx script was invokved to select the
// appropriate binary inside the rush package to run
const scriptName = path.basename(scriptPath);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function enableMediaTracking
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
export function enableMediaTracking(args: { id: string; options?: MediaTrackingOptions }) {
const conf: TrackingOptions = trackingOptionsParser(args.id, args.options);
// Some events have additional effects/need to perform checks before running mediaPlayerEvent
const eventsWithOtherFunctions: Record<string, Function> = {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function activateBrowserPlugin
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
activateBrowserPlugin: (tracker) => {
trackerId = tracker.id;
_trackers[trackerId] = tracker;
function sendWebVitals() {
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function setOptOutCookie(name?: string | null, trackers?: Array<string>) {
dispatchToTrackers(trackers, (t) => {
t.setOptOutCookie(name);
});
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export function setUserId(userId?: string | null, trackers?: Array<string>) {
dispatchToTrackers(trackers, (t) => {
t.setUserId(userId);
});
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function base64encode
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function base64encode(data: string): string {
// discuss at: http://phpjs.org/functions/base64_encode/
// original by: Tyler Akins (http://rumkin.com)
// improved by: Bayron Guevara
// improved by: Thunder.m
Function _copyAndTrimNpmrcFile
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function _copyAndTrimNpmrcFile(logger, sourceNpmrcPath, targetNpmrcPath) {
logger.info(`Transforming ${sourceNpmrcPath}`); // Verbose
logger.info(` --> "${targetNpmrcPath}"`);
let npmrcFileLines = fs.readFileSync(sourceNpmrcPath).toString().split('\n');
npmrcFileLines = npmrcFileLines.map((line) => (line || '').trim());
Similar blocks of code found in 5 locations. Consider refactoring. Open
export function clearUserData(configuration?: ClearUserDataConfiguration, trackers?: Array<string>) {
dispatchToTrackers(trackers, (t) => {
t.clearUserData(configuration);
});
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76