Showing 330 of 330 total issues
The class MetadataBuilderTest has 27 non-getter- and setter-methods. Consider refactoring MetadataBuilderTest to keep number of methods under 25. Open
final class MetadataBuilderTest extends TestCase
{
public function testInvalidType()
{
$this->expectException(InvalidArgumentException::class);
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TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
The class Repository has 12 public methods. Consider refactoring Repository to keep number of public methods under 10. Open
final class Repository implements RepositoryInterface
{
/**
* @var ResultSetClientInterface
*/
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class MetadataHydrationTest has 15 public methods. Consider refactoring MetadataHydrationTest to keep number of public methods under 10. Open
final class MetadataHydrationTest extends TestCase
{
public function testSimpleFieldHydration()
{
$entityPrototype = new class
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class MetadataBuilderTest has 27 public methods. Consider refactoring MetadataBuilderTest to keep number of public methods under 10. Open
final class MetadataBuilderTest extends TestCase
{
public function testInvalidType()
{
$this->expectException(InvalidArgumentException::class);
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class ResultSetClientTest has 12 public methods. Consider refactoring ResultSetClientTest to keep number of public methods under 10. Open
final class ResultSetClientTest extends TestCase
{
public static function validXmlProvider() : array
{
return [
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class RepositoryTest has 31 non-getter- and setter-methods. Consider refactoring RepositoryTest to keep number of methods under 25. Open
final class RepositoryTest extends TestCase
{
public function testQuoteStringUsesClientMethod()
{
$resultSetClient = $this->prophesize(ResultSetClientInterface::class);
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- Exclude checks
TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
The class RepositoryTest has 29 public methods. Consider refactoring RepositoryTest to keep number of public methods under 10. Open
final class RepositoryTest extends TestCase
{
public function testQuoteStringUsesClientMethod()
{
$resultSetClient = $this->prophesize(ResultSetClientInterface::class);
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class ConnectionTest has 11 public methods. Consider refactoring ConnectionTest to keep number of public methods under 10. Open
final class ConnectionTest extends TestCase
{
public function testNonSuccessResponse()
{
$httpClient = $this->prophesize(HttpClient::class);
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
Method buildProxyClass
has 83 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function buildProxyClass(
string $entityInterfaceName,
string $proxyNamespace,
string $proxyClassName
) : string {
MetadataBuilderTest
has 27 functions (exceeds 20 allowed). Consider refactoring. Open
final class MetadataBuilderTest extends TestCase
{
public function testInvalidType()
{
$this->expectException(InvalidArgumentException::class);
Function extractWithMetadata
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
private function extractWithMetadata($entity, Entity $metadata) : array
{
if ($entity instanceof ProxyInterface) {
$entity = $entity->__getRealEntity();
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method extractWithMetadata
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
private function extractWithMetadata($entity, Entity $metadata) : array
{
if ($entity instanceof ProxyInterface) {
$entity = $entity->__getRealEntity();
}
Function arrayToParagraphs
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
function arrayToParagraphs($value)
{
$count = count($value);
if ($count) {
$collapsedValue = '';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File MetadataBuilderTest.php
has 270 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
declare(strict_types = 1);
namespace SoliantTest\SimpleFM\Repository\Builder\Metadata;
Similar blocks of code found in 3 locations. Consider refactoring. Open
$entityMetadata = new Entity('foo', get_class($entityPrototype), [], [
new Embeddable('baz', 'bazPrefix', new Entity('', get_class($embeddablePrototype), [
new Field('fooField', 'foo', new StringType(), false, false),
], [], [], [], [])),
], [], [], []);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
$entityMetadata = new Entity('foo', get_class($entityPrototype), [], [
new Embeddable('baz', '', new Entity('', get_class($embeddablePrototype), [
new Field('fooField', 'foo', new StringType(), false, false),
], [], [], [], [])),
], [], [], []);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
$entityMetadata = new Entity('foo', get_class($entity), [], [
new Embeddable('baz', 'bazPrefix', new Entity('', get_class($embeddable), [
new Field('fooField', 'foo', new StringType(), false, false),
], [], [], [], [])),
], [], [], []);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method testOneToOneInverseHydrationWithEntity
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function testOneToOneInverseHydrationWithEntity(bool $eagerHydration)
{
$entityPrototype = new class
{
public $baz;
Method testOneToOneOwningHydrationWithEntity
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function testOneToOneOwningHydrationWithEntity(bool $eagerHydration)
{
$entityPrototype = new class
{
public $baz;
Method testManyToOneHydrationWithChild
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function testManyToOneHydrationWithChild(bool $eagerHydration)
{
$entityPrototype = new class
{
public $baz;