sovereignbot/citadel

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The class join is not named in CamelCase.
Open

class join extends \Threaded implements \Collectable
{
    /**
     * @var Message
     */
Severity: Minor
Found in src/Plugins/onMessage/join.php by phpmd

CamelCaseClassName

Since: 0.2

It is considered best practice to use the CamelCase notation to name classes.

Example

class class_name {
}

Source

The class meme is not named in CamelCase.
Open

class meme extends \Threaded implements \Collectable
{
    /**
     * @var Message
     */
Severity: Minor
Found in src/Plugins/onMessage/meme.php by phpmd

CamelCaseClassName

Since: 0.2

It is considered best practice to use the CamelCase notation to name classes.

Example

class class_name {
}

Source

The class reapers is not named in CamelCase.
Open

class reapers
{
    public function run(Message $message, Discord $discord, WebSocket $webSocket, Logger $log, &$audioStreams, Channel $channel, cURL $curl)
    {
        $webSocket->joinVoiceChannel($channel)->then(function (VoiceClient $vc) use ($message, $discord, $webSocket, $log, &$audioStreams, $channel) {
Severity: Minor
Found in src/Plugins/onVoice/reapers.php by phpmd

CamelCaseClassName

Since: 0.2

It is considered best practice to use the CamelCase notation to name classes.

Example

class class_name {
}

Source

Function run has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        $authString = isset($explode[1]) ? $explode[1] : "";

Severity: Minor
Found in src/Plugins/onMessage/auth.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The class Sovereign has a coupling between objects value of 21. Consider to reduce the number of dependencies under 13.
Open

class Sovereign
{
    /**
     * @var WebSocket
     */
Severity: Minor
Found in src/Sovereign.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

Similar blocks of code found in 3 locations. Consider refactoring.
Open

                    case "alliance":
                        // Check said char exists on the killboard..
                        $exists = json_decode($this->curl->get("https://evedata.xyz/api/alliance/information/{$typeID}/"));
                        if (isset($exists->allianceID)) {
                            $this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
Severity: Minor
Found in src/Plugins/onMessage/config.php and 2 other locations - About 40 mins to fix
src/Plugins/onMessage/config.php on lines 128..137
src/Plugins/onMessage/config.php on lines 139..149

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

                    case "character":
                        // Check said char exists on the killboard..
                        $exists = json_decode($this->curl->get("https://evedata.xyz/api/character/information/{$typeID}/"));
                        if (isset($exists->characterID)) {
                            $this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
Severity: Minor
Found in src/Plugins/onMessage/config.php and 2 other locations - About 40 mins to fix
src/Plugins/onMessage/config.php on lines 139..149
src/Plugins/onMessage/config.php on lines 151..160

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

                    case "corporation":
                        // Check said char exists on the killboard..
                        $exists = json_decode($this->curl->get("https://evedata.xyz/api/corporation/information/{$typeID}/"));
                        if (isset($exists->corporationID)) {
                            $this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
Severity: Minor
Found in src/Plugins/onMessage/config.php and 2 other locations - About 40 mins to fix
src/Plugins/onMessage/config.php on lines 128..137
src/Plugins/onMessage/config.php on lines 151..160

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function run has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
        $name = implode(" ", $explode);
Severity: Minor
Found in src/Plugins/onMessage/user.php - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Remove error control operator '@' on line 131.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 139.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 137.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 129.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 132.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 134.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 136.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 97.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 138.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Missing class import via use statement (line '64', column '23').
Open

            throw new \Exception("There was an error setting data for {$name}: {$e->getMessage()}");
Severity: Minor
Found in src/Lib/Users.php by phpmd

MissingImport

Since: 2.7.0

Importing all external classes in a file through use statements makes them clearly visible.

Example

function make() {
    return new \stdClass();
}

Source http://phpmd.org/rules/cleancode.html#MissingImport

Remove error control operator '@' on line 135.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Minor
Found in src/Plugins/onMessage/char.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

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