Showing 284 of 284 total issues
The class join is not named in CamelCase. Open
class join extends \Threaded implements \Collectable
{
/**
* @var Message
*/
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CamelCaseClassName
Since: 0.2
It is considered best practice to use the CamelCase notation to name classes.
Example
class class_name {
}
Source
The class meme is not named in CamelCase. Open
class meme extends \Threaded implements \Collectable
{
/**
* @var Message
*/
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CamelCaseClassName
Since: 0.2
It is considered best practice to use the CamelCase notation to name classes.
Example
class class_name {
}
Source
The class reapers is not named in CamelCase. Open
class reapers
{
public function run(Message $message, Discord $discord, WebSocket $webSocket, Logger $log, &$audioStreams, Channel $channel, cURL $curl)
{
$webSocket->joinVoiceChannel($channel)->then(function (VoiceClient $vc) use ($message, $discord, $webSocket, $log, &$audioStreams, $channel) {
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CamelCaseClassName
Since: 0.2
It is considered best practice to use the CamelCase notation to name classes.
Example
class class_name {
}
Source
Function run
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function run()
{
$explode = explode(" ", $this->message->content);
$authString = isset($explode[1]) ? $explode[1] : "";
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class Sovereign has a coupling between objects value of 21. Consider to reduce the number of dependencies under 13. Open
class Sovereign
{
/**
* @var WebSocket
*/
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CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 3 locations. Consider refactoring. Open
case "alliance":
// Check said char exists on the killboard..
$exists = json_decode($this->curl->get("https://evedata.xyz/api/alliance/information/{$typeID}/"));
if (isset($exists->allianceID)) {
$this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
case "character":
// Check said char exists on the killboard..
$exists = json_decode($this->curl->get("https://evedata.xyz/api/character/information/{$typeID}/"));
if (isset($exists->characterID)) {
$this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
case "corporation":
// Check said char exists on the killboard..
$exists = json_decode($this->curl->get("https://evedata.xyz/api/corporation/information/{$typeID}/"));
if (isset($exists->corporationID)) {
$this->db->execute("INSERT IGNORE INTO killmailPosting (channelID, typeName, typeID) VALUES (:channelID, :typeName, :typeID)", array(":channelID" => $channelID, ":typeName" => $typeName, ":typeID" => $typeID));
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 93.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function run
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function run()
{
$explode = explode(" ", $this->message->content);
unset($explode[0]);
$name = implode(" ", $explode);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Remove error control operator '@' on line 131. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
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ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 139. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
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ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 137. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
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ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 129. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
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ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 132. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
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- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 134. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 136. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 97. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Remove error control operator '@' on line 138. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}
Source http://phpmd.org/rules/cleancode.html#errorcontroloperator
Missing class import via use statement (line '64', column '23'). Open
throw new \Exception("There was an error setting data for {$name}: {$e->getMessage()}");
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MissingImport
Since: 2.7.0
Importing all external classes in a file through use statements makes them clearly visible.
Example
function make() {
return new \stdClass();
}
Source http://phpmd.org/rules/cleancode.html#MissingImport
Remove error control operator '@' on line 135. Open
public function run()
{
// Most EVE players on Discord use their ingame name, so lets support @highlights
$explode = explode(" ", $this->message->content);
unset($explode[0]);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
ErrorControlOperator
Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.
Example
function foo($filePath) {
$file = @fopen($filPath); // hides exceptions
$key = @$array[$notExistingKey]; // assigns null to $key
}