Function run
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function run()
{
$explode = explode(" ", $this->message->content);
$prefix = $this->channelConfig->prefix;
$system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function run()
{
$explode = explode(" ", $this->message->content);
$prefix = $this->channelConfig->prefix;
$system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
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Method __construct
has 12 arguments (exceeds 4 allowed). Consider refactoring. Open
public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
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The method __construct has 12 parameters. Consider reducing the number of parameters to less than 10. Open
public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
{
$this->message = $message;
$this->discord = $discord;
$this->channelConfig = $channelConfig;
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The method run() has an NPath complexity of 328. The configured NPath complexity threshold is 200. Open
public function run()
{
$explode = explode(" ", $this->message->content);
$prefix = $this->channelConfig->prefix;
$system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
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NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method run() has a Cyclomatic Complexity of 13. The configured cyclomatic complexity threshold is 10. Open
public function run()
{
$explode = explode(" ", $this->message->content);
$prefix = $this->channelConfig->prefix;
$system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
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CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method run uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->message->reply("**Error:** No itemName set..");
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method run uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->message->reply("**Error:** ***{$item}*** not found");
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method run uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$single = $this->db->queryRow("SELECT typeID, typeName FROM invTypes WHERE typeName = :item", array(":item" => $item));
$multiple = $this->db->query("SELECT typeID, typeName FROM invTypes WHERE typeName LIKE :item LIMIT 5", array(":item" => $item));
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method run uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$solarSystemID = $this->db->queryField("SELECT solarSystemID FROM mapSolarSystems WHERE solarSystemName = :system", "solarSystemID", array(":system" => $system));
$data = new SimpleXMLElement($this->curl->get("https://api.eve-central.com/api/marketstat?usesystem={$solarSystemID}&typeid={$typeID}"));
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Identical blocks of code found in 17 locations. Consider refactoring. Open
public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
{
$this->message = $message;
$this->discord = $discord;
$this->channelConfig = $channelConfig;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 160.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid variables with short names like $db. Configured minimum length is 3. Open
private $db;
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ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $db. Configured minimum length is 3. Open
public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
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ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid classes with short names like pc. Configured minimum length is 3. Open
class pc extends \Threaded implements \Collectable
{
/**
* @var Message
*/
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ShortClassName
Since: 2.9
Detects when classes or interfaces have a very short name.
Example
class Fo {
}
interface Fo {
}
Source https://phpmd.org/rules/naming.html#shortclassname
The class pc is not named in CamelCase. Open
class pc extends \Threaded implements \Collectable
{
/**
* @var Message
*/
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CamelCaseClassName
Since: 0.2
It is considered best practice to use the CamelCase notation to name classes.
Example
class class_name {
}