lua/caf/stools/ls3_energysystems/extra_fusion_gens.lua
DEVICEGROUP.type = "generator_energy_fusion"
--[[
You can also use skin = number here to define a skin to make the Module spawn with
You can also use material = "path/to/material" to set a material to make it spawn with
]]
DEVICEGROUP.devices = {
add_one = {
Name = "CE Medium Fusion Gen",
model = "models/ce_ls3additional/fusion_generator/fusion_generator_medium.mdl",
skin = 0
},
add_two = {
Name = "Levy Huge Fusion Gen",
model = "models/LifeSupport/Generators/fusiongen.mdl",
skin = 0
},
-- This one is Purely cosmetic, the texture fades between red and blue on a sine wave, I improved some of the my textures a good bit using proxies. Oh, Also, the selfilium lighting fades as well, on the same curve. :V
add_again = {
Name = "Levy Pulsing Fusion Gen",
model = "models/LifeSupport/Generators/fusiongen.mdl",
skin = 1
},
add_3 = {
Name = "CE Large Fusion Gen",
model = "models/ce_ls3additional/fusion_generator/fusion_generator_large.mdl",
skin = 0
},
add_4 = {
Name = "CE Small Fusion Gen",
model = "models/ce_ls3additional/fusion_generator/fusion_generator_small.mdl",
skin = 0
},
add_5 = {
Name = "CE Huge Fusion Gen",
model = "models/ce_ls3additional/fusion_generator/fusion_generator_huge.mdl",
skin = 0
},
}