lua/caf/stools/ls3_energysystems/extra_solar_panels.lua
DEVICEGROUP.type = "generator_energy_solar"
--[[
You can also use skin = number here to define a skin to make the Module spawn with
You can also use material = "path/to/material" to set a material to make it spawn with
]]
DEVICEGROUP.devices = {
add_one = {
Name = "CE Small Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_small.mdl",
skin = 0
},
add_two = {
Name = "CE Medium Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_medium.mdl",
skin = 0
},
add_three = {
Name = "CE Large Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_large.mdl",
skin = 0
},
add_4 = {
Name = "CE Huge Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_huge.mdl",
skin = 0
},
add_5 = {
Name = "CE Small Circle Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_c_small.mdl",
skin = 0
},
add_6 = {
Name = "CE Medium Circle Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_c_medium.mdl",
skin = 0
},
add_7 = {
Name = "CE Large Circle Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_c_large.mdl",
skin = 0
},
add_8 = {
Name = "CE Huge Circle Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_c_huge.mdl",
skin = 0
},
add_9 = {
Name = "CE Giant Solar Panel",
model = "models/ce_ls3additional/solar_generator/solar_generator_giant.mdl",
skin = 0
},
}