lua/caf/stools/ls3_receptacles/extra_heavy_water_storage.lua
DEVICEGROUP.type = "storage_liquid_hvywater"
--[[
You can also use skin = number here to define a skin to make the Module spawn with
You can also use material = "path/to/material" to set a material to make it spawn with
]]
DEVICEGROUP.devices = {
add_zero = {
Name = "CE Tiny Heavy Water Storage",
model = "models/ce_ls3additional/resource_tanks/resource_tank_tiny.mdl",
skin = 1
},
add_one = {
Name = "CE Small Heavy Water Storage",
model = "models/ce_ls3additional/resource_tanks/resource_tank_small.mdl",
skin = 1
},
add_2 = {
Name = "CE Medium Heavy Water Storage",
model = "models/ce_ls3additional/resource_tanks/resource_tank_medium.mdl",
skin = 1
},
add_3 = {
Name = "CE Large Heavy Water Storage",
model = "models/ce_ls3additional/resource_tanks/resource_tank_large.mdl",
skin = 1
},
}