sparkletown/sparkle

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src/components/templates/AnimateMap/game/map/finalStateMachines/FSMBase.ts

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import { EntityStateMachine } from "@ash.ts/ash";

export class FSMBase extends EntityStateMachine {
  public currentStateName = "";

  changeState(name: string): void {
    super.changeState(name);
    this.currentStateName = name;
  }
}