Class Shipment
has 40 methods (exceeds 20 allowed). Consider refactoring. Open
class Shipment < Spree::Base
include Spree::Core::NumberGenerator.new(prefix: 'H', length: 11)
include Spree::NumberIdentifier
include Spree::NumberAsParam
include Spree::Metadata
File shipment.rb
has 292 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'ostruct'
module Spree
class Shipment < Spree::Base
include Spree::Core::NumberGenerator.new(prefix: 'H', length: 11)
Method refresh_rates
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def refresh_rates(shipping_method_filter = ShippingMethod::DISPLAY_ON_FRONT_END)
return shipping_rates if shipped?
return [] unless can_get_rates?
# StockEstimator.new assignment below will replace the current shipping_method
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method determine_state
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def determine_state(order)
return 'canceled' if order.canceled?
return 'pending' unless order.can_ship?
return 'pending' if inventory_units.any? &:backordered?
return 'shipped' if shipped?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_up_inventory
has 5 arguments (exceeds 4 allowed). Consider refactoring. Wontfix
def set_up_inventory(state, variant, order, line_item, quantity = 1)
Method process_order_payments
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def process_order_payments
pending_payments = order.pending_payments.
sort_by(&:uncaptured_amount).reverse
shipment_to_pay = final_price_with_items
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"