Showing 215 of 228 total issues
Method import
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.import(user, params)
ensure_country_id_from_params params[:ship_address_attributes]
ensure_state_id_from_params params[:ship_address_attributes]
ensure_country_id_from_params params[:bill_address_attributes]
ensure_state_id_from_params params[:bill_address_attributes]
Method change
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def change
remove_index :spree_stock_items, name: 'stock_item_by_loc_var_id_deleted_at' if index_exists?(:spree_stock_items, [:stock_location_id, :variant_id], name: 'stock_item_by_loc_var_id_deleted_at')
unless index_exists?(:spree_stock_items, ['variant_id', 'stock_location_id'], name: 'index_spree_stock_items_unique_without_deleted_at')
# MySQL doesn't support partial indexes
Method generate
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def generate
use_prefix 'spree_'
empty_directory file_name
Method handle_present_promotion
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def handle_present_promotion
return promotion_usage_limit_exceeded if promotion.usage_limit_exceeded?(order)
return promotion_applied if promotion_exists_on_order?
unless promotion.eligible?(order)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eligible_rules
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def eligible_rules(promotable, options = {})
# Promotions without rules are eligible by default.
return [] if rules.none?
specific_rules = rules.select { |rule| rule.applicable?(promotable) }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method line_item_actionable?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def line_item_actionable?(order, line_item)
if eligible? order
rules = eligible_rules(order)
if rules.blank?
true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method refresh_rates
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def refresh_rates(shipping_method_filter = ShippingMethod::DISPLAY_ON_FRONT_END)
return shipping_rates if shipped?
return [] unless can_get_rates?
# StockEstimator.new assignment below will replace the current shipping_method
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method verify
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def verify(shipment = nil, is_updated: false)
return unless order.completed? || shipment.present?
units_count = inventory_units.reload.sum(&:quantity)
line_item_changed = is_updated ? !line_item.saved_changes? : !line_item.changed?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method spree_storefront_resource_url
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def spree_storefront_resource_url(resource, options = {})
if defined?(locale_param) && locale_param.present?
options.merge!(locale: locale_param)
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method transfer_to_shipment
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def transfer_to_shipment
target_shipment = Spree::Shipment.find_by!(number: params.dig(:shipment, :target_shipment_number))
quantity = params.dig(:shipment, :quantity)&.to_i || 1
error =
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method download
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def download
if attachment.present?
if digital_link.authorize!
if defined?(ActiveStorage::Service::DiskService) && ActiveStorage::Blob.service.instance_of?(ActiveStorage::Service::DiskService)
# The asset is hosted on disk, use send_file.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_params_payment_source
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def update_params_payment_source
if @updating_params[:payment_source].present?
source_params = @updating_params.
delete(:payment_source)[@updating_params[:order][:payments_attributes].
first[:payment_method_id].to_s]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "spree_products_stores", force: :cascade do |t|
t.bigint "product_id"
t.bigint "store_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "spree_promotions_stores", force: :cascade do |t|
t.bigint "promotion_id"
t.bigint "store_id"
t.datetime "created_at", null: false
t.datetime "updated_at", null: false
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method up_to
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.up_to(state, store = nil)
store ||= if Spree::Store.exists?
# Ensure the default store is used
Spree::Store.default || FactoryBot.create(:store, default: true)
else
Method change
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def change
%i[
spree_assets
spree_option_types
spree_option_values
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "spree_return_authorization_reasons", force: :cascade do |t|
t.string "name"
t.boolean "active", default: true
t.boolean "mutable", default: true
t.datetime "created_at", precision: 6, null: false
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
create_table "spree_refund_reasons", force: :cascade do |t|
t.string "name"
t.boolean "active", default: true
t.boolean "mutable", default: true
t.datetime "created_at", precision: 6, null: false
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method process_backorders
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def process_backorders(number)
return unless number.positive?
units = backordered_inventory_units.first(number) # We can process atmost n backorders
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method preferred_tiers_content
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def preferred_tiers_content
if preferred_tiers.is_a? Hash
unless preferred_tiers.keys.all? { |k| k.is_a?(Numeric) && k > 0 }
errors.add(:base, :keys_should_be_positive_number)
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"