Showing 120 of 120 total issues
Function attr
has a Cognitive Complexity of 169 (exceeds 25 allowed). Consider refactoring. Open
export function attr(options) {
let cache = false,
reflow = false,
relayout = false,
quiet = false,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File basesprite.js
has 735 lines of code (exceeds 350 allowed). Consider refactoring. Open
import {Matrix, Vector} from 'sprite-math';
import {Timeline} from 'sprite-animator';
import {flow, absolute, rectVertices, deprecate, drawRadiusBox, findColor, cacheContextPool} from '../utils';
import BaseAttr from './baseattr';
import BaseNode from './basenode';
Function dispatchEvent
has a Cognitive Complexity of 81 (exceeds 25 allowed). Consider refactoring. Open
dispatchEvent(type, evt, collisionState = false, swallow = false, useCapturePhase = null) { // eslint-disable-line complexity
const handlers = this.getEventHandlers(type);
if(swallow && handlers.length === 0) {
return;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File stylesheet.js
has 612 lines of code (exceeds 350 allowed). Consider refactoring. Open
import {isMatched, compile} from '../dom/selector';
import {parseFont, sizeToPixel, relatedAttributes} from '../../utils';
const cssWhat = require('css-what');
Function parseRuleAttrs
has 198 lines of code (exceeds 50 allowed). Consider refactoring. Open
function parseRuleAttrs(rule) { // eslint-disable-line complexity
let styleAttrs;
const isStyleMap = !!rule.styleMap;
if(!isStyleMap) {
if(!rule.style) return;
Function attr
has 181 lines of code (exceeds 50 allowed). Consider refactoring. Open
export function attr(options) {
let cache = false,
reflow = false,
relayout = false,
quiet = false,
Function decorator
has 160 lines of code (exceeds 50 allowed). Consider refactoring. Open
const decorator = function (elementDescriptor) {
if(arguments.length === 3) {
elementDescriptor = polyfillLegacy.apply(this, arguments);
}
const {key, kind} = elementDescriptor;
File decorators.js
has 459 lines of code (exceeds 350 allowed). Consider refactoring. Open
import {notice} from './utils';
import {attributeNames, relatedAttributes} from './store';
const _attrAbsolute = Symbol('attrAbsolute');
File basenode.js
has 447 lines of code (exceeds 350 allowed). Consider refactoring. Open
// import stylesheet from './stylesheet';
import NodeAttr from './attr';
import {inheritAttributes, parseFont} from '../utils';
function createAttribute(attr, key) {
Function dispatchEvent
has a Cognitive Complexity of 49 (exceeds 25 allowed). Consider refactoring. Open
dispatchEvent(type, evt, collisionState = false, swallow = false, useCapturePhase = null) {
const handlers = this.getEventHandlers(type);
if(swallow && handlers.length === 0) {
return;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File node.js
has 431 lines of code (exceeds 350 allowed). Consider refactoring. Open
import BaseSprite from '../../core/basesprite';
function doActions(ret, target, act) {
const actions = target.children.map(c => c[act]()).filter(d => d.promise);
if(ret.promise) {
Function exit
has 111 lines of code (exceeds 50 allowed). Consider refactoring. Open
exit(toState, onbyone = false) {
const _exit = () => {
const states = this.attr('states');
let ret;
const afterEnter = states.afterEnter || {};
Function resolveToken
has a Cognitive Complexity of 43 (exceeds 25 allowed). Consider refactoring. Open
function resolveToken(token) { // eslint-disable-line complexity
let ret = '',
priority = 0,
valid = true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
@attr({reflow, value: null})
set clip(val) {
if(val) {
val = typeof val === 'string' ? {d: val} : val;
this.subject.svg = createSvgPath(val);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@attr({reflow})
set path(val) {
if(val) {
val = typeof val === 'string' ? {d: val} : val;
this.subject.svg = createSvgPath(val);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if(!texturesSize || texturesSize[0] !== width || texturesSize[1] !== height) {
const attrSize = subject.attrSize;
if(attrSize[0] === '' || attrSize[1] === '') {
subject.reflow();
subject.clearLayout();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if(!boxSize || boxSize[0] !== width || boxSize[1] !== height) {
const attrSize = node.attrSize;
if(attrSize[0] === '' || attrSize[1] === '') {
node.reflow();
node.clearLayout();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _exit
has 91 lines of code (exceeds 50 allowed). Consider refactoring. Open
const _exit = () => {
const states = this.attr('states');
let ret;
const afterEnter = states.afterEnter || {};
if(states && (states.beforeExit || states.afterExit)) {
Function resolveToken
has 86 lines of code (exceeds 50 allowed). Consider refactoring. Open
function resolveToken(token) { // eslint-disable-line complexity
let ret = '',
priority = 0,
valid = true;
Function exit
has a Cognitive Complexity of 38 (exceeds 25 allowed). Consider refactoring. Open
exit(toState, onbyone = false) {
const _exit = () => {
const states = this.attr('states');
let ret;
const afterEnter = states.afterEnter || {};
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"